Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Effect2dCreateParam.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

33 lines
578 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class Effect2dCreateParam
{
public GameObject Parent { get; set; }
public string EffectName { get; set; }
public eColorCodeId? ColorCode { get; set; }
public bool InitActive { get; set; }
public Action MaterialSetEndCallback { get; set; }
public List<string> UnloadAssetList { get; set; }
public bool IsValid
{
get
{
if (Parent != null && EffectName != null)
{
return UnloadAssetList != null;
}
return false;
}
}
}