Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AttachedSkillInfoReceiveDataCollection.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
974 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AttachedSkillInfoReceiveDataCollection
{
public List<AttachedSkillInfoReceiveData> InfoList { get; private set; }
public AttachedSkillInfoReceiveDataCollection()
{
InfoList = new List<AttachedSkillInfoReceiveData>();
}
public void AddInfo(AttachedSkillInfoReceiveData info)
{
InfoList.Add(info);
}
public void Clear()
{
InfoList.Clear();
}
public AttachedSkillInfoReceiveData GetInfoFromOwner(int baseCardId, int ownerIndex, bool ownerIsPlayer)
{
for (int i = 0; i < InfoList.Count; i++)
{
if (InfoList[i].OwnerIndex == ownerIndex && InfoList[i].OwnerIsPlayer == ownerIsPlayer)
{
return InfoList[i];
}
}
AttachedSkillInfoReceiveData attachedSkillInfoReceiveData = new AttachedSkillInfoReceiveData(baseCardId, ownerIndex, ownerIsPlayer);
InfoList.Add(attachedSkillInfoReceiveData);
return attachedSkillInfoReceiveData;
}
}