Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SceneTransition.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

440 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using Wizard.Story;
using Wizary.StorySelectionWorld;
namespace Wizard;
public class SceneTransition
{
public class TransitionData
{
public struct SceneData
{
public UIManager.ViewScene _scene;
public string textId;
public SceneData(UIManager.ViewScene scene, string id)
{
_scene = scene;
textId = id;
}
}
public const string ARENA = "arena";
public const string CHALLENGE = "2pick";
private const string SUPPLY = "supplies";
private const string BUY_CARD = "buy_cards";
public const string LEADER_SKIN = "leader_skin";
public const string DECK_PACK = "deck_pack";
public const string CARD_PACK = "card_pack";
private const string SLEEVE = "sleeve";
public const string COLOSSEUM = "colosseum";
private const string QUEST = "quest";
private const string STORY_SECTION_SELECT = "story_section_select";
private const string LIMITED_STORY = "limited_story";
private const string MYPAGE_BG = "mypage_bg";
private const string FREE_MATCH = "free_match";
private static readonly Dictionary<string, SceneData> _transitionDictScene = new Dictionary<string, SceneData>
{
{
"decks_list",
new SceneData(UIManager.ViewScene.DeckList, null)
},
{
"cards",
new SceneData(UIManager.ViewScene.CardAllList, null)
},
{
"arena",
new SceneData(UIManager.ViewScene.MyPage, null)
},
{
"2pick",
new SceneData(UIManager.ViewScene.MyPage, null)
},
{
"card_pack",
new SceneData(UIManager.ViewScene.Gacha, "Dia_BuyCard_001_Title")
},
{
"profile",
new SceneData(UIManager.ViewScene.Profile, null)
},
{
"supplies",
new SceneData(UIManager.ViewScene.MyPage, null)
},
{
"deck_pack",
new SceneData(UIManager.ViewScene.BuildDeckPurchasePage, "MyPage_0053")
},
{
"mission",
new SceneData(UIManager.ViewScene.Mission, null)
},
{
"story_leader_select",
new SceneData(UIManager.ViewScene.StorySelectPage, null)
},
{
"story_section_select",
new SceneData(UIManager.ViewScene.StorySelectionWorld, null)
},
{
"leader_skin",
new SceneData(UIManager.ViewScene.ClassSkinPurchasePage, "Common_0143")
},
{
"limited_story",
new SceneData(UIManager.ViewScene.StorySelectPage, null)
},
{
"buy_cards",
new SceneData(UIManager.ViewScene.MyPage, null)
},
{
"sleeve",
new SceneData(UIManager.ViewScene.CardSleevePurchasePage, "Mail_0034")
},
{
"colosseum",
new SceneData(UIManager.ViewScene.MyPage, null)
},
{
"quest",
new SceneData(UIManager.ViewScene.QuestSelectionPage, null)
},
{
"crossover",
new SceneData(UIManager.ViewScene.CrossoverPortal, null)
},
{
"bingo",
new SceneData(UIManager.ViewScene.Bingo, null)
},
{
"card_vote",
new SceneData(UIManager.ViewScene.NeutralPopularityVote, null)
},
{
"leader_skin_vote",
new SceneData(UIManager.ViewScene.LeaderPopularityVote, null)
},
{
"mypage_bg",
new SceneData(UIManager.ViewScene.MyPage, null)
},
{
"free_match",
new SceneData(UIManager.ViewScene.MyPage, null)
}
};
public UIManager.ViewScene Scene { get; private set; }
public UIManager.ChangeViewSceneParam Param { get; private set; }
public int? Status { get; set; }
public MyPageSub? Sub { get; private set; }
public KeyValuePair<string, int>? PlayerPref { get; private set; }
public int? UpdateFooter { get; private set; }
public TransitionData(string s)
{
Scene = _transitionDictScene[s]._scene;
Param = new UIManager.ChangeViewSceneParam();
if (s == null)
{
return;
}
switch (s)
{
case "free_match":
Param = CreateMyPageChangeParam(2, isCutCard: true);
Param.OnFinishChangeView = delegate
{
MyPageMenu.Instance.GoToFreeMatch();
};
break;
case "arena":
Param = CreateMyPageChangeParam(3, isCutCard: true);
break;
case "2pick":
Param = CreateMyPageChangeParam(3, isCutCard: true);
Param.OnFinishChangeView = delegate
{
MyPageMenu.Instance.GoToChallengeMenu();
};
break;
case "colosseum":
Sub = MyPageSub.Colosseum;
Param = CreateMyPageChangeParam(3, isCutCard: true);
Param.OnFinishChangeView = delegate
{
MyPageMenu.Instance.GoToColosseum();
};
break;
case "supplies":
Sub = MyPageSub.Supply;
Param = CreateMyPageChangeParam(5, isCutCard: true);
Param.OnFinishChangeView = delegate
{
MyPageMenu.Instance.GoToShopSupply();
};
break;
case "buy_cards":
Sub = MyPageSub.Gacha;
Param = CreateMyPageChangeParam(5, isCutCard: true);
Param.OnFinishChangeView = delegate
{
MyPageMenu.Instance.GoToShopCard();
};
break;
case "mypage_bg":
Param = CreateMyPageChangeParam(0, isCutCard: true);
Param.OnFinishChangeView = delegate
{
MyPageBGCustomDialog.Create(MyPageMenu.Instance.HomeMenu.OnDecideMyPageBG);
};
break;
case "leader_skin":
UpdateFooter = 5;
PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_SKIN_SERIES_ID;
break;
case "deck_pack":
UpdateFooter = 5;
PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_DECK_SERIES_ID;
break;
case "card_pack":
UpdateFooter = 5;
break;
case "sleeve":
UpdateFooter = 5;
PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_SLEEVE_SERIES_ID;
break;
case "limited_story":
Data.SelectedStoryInfo = new SelectedStoryInfo(StoryEntranceType.LimitedStory);
break;
case "story_section_select":
Data.SelectedStoryInfo = new SelectedStoryInfo(StoryEntranceType.AllStory);
break;
}
}
public static string GetTransitionText(string key)
{
return Data.SystemText.Get(_transitionDictScene[key].textId);
}
public static bool HasTransitionData(string s)
{
return _transitionDictScene.ContainsKey(s);
}
}
public enum MyPageSub
{
Colosseum,
Supply,
Gacha
}
private static void GoToMission(int status)
{
MissionInfoTask missionInfoTask = GameMgr.GetIns().GetMissionInfoTask();
missionInfoTask.SetParameter();
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(missionInfoTask, delegate
{
Mission.ChangeViewSceneTransitionMissionViewTab((Mission.MissionViewTab)status);
}));
}
public static bool IsMaintenance(TransitionData data)
{
NetworkDefine.MAINTENANCE_TYPE? mAINTENANCE_TYPE = null;
switch (data.Scene)
{
case UIManager.ViewScene.Gacha:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_CARDPACK_MAINTENANCE;
break;
case UIManager.ViewScene.Profile:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.PROFILE_MAINTENANCE;
break;
case UIManager.ViewScene.CardAllList:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.CARD_MAINTENANCE;
break;
case UIManager.ViewScene.DeckList:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.DECK_MAINTENANCE;
break;
case UIManager.ViewScene.MyPage:
if (!data.Sub.HasValue)
{
break;
}
switch (data.Sub.Value)
{
case MyPageSub.Supply:
if (IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_SLEEVE_MAINTENANCE) && IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_SKIN_MAINTENANCE))
{
return IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_ITEM_MAINTENANCE);
}
return false;
case MyPageSub.Colosseum:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.COLOSSEUM;
break;
case MyPageSub.Gacha:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_CARDPACK_MAINTENANCE;
break;
}
break;
case UIManager.ViewScene.BuildDeckPurchasePage:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_BUILDDECK_MAINTENANCE;
break;
case UIManager.ViewScene.Mission:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.MISSION_MAINTENANCE;
break;
case UIManager.ViewScene.StorySelectPage:
case UIManager.ViewScene.StorySelectionWorld:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.STORY_MAINTENANCE;
break;
case UIManager.ViewScene.ClassSkinPurchasePage:
mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_SKIN_MAINTENANCE;
break;
}
if (mAINTENANCE_TYPE.HasValue)
{
return IsMaintenance(mAINTENANCE_TYPE.Value);
}
return false;
}
public static bool IsMaintenance(NetworkDefine.MAINTENANCE_TYPE type)
{
if (Data.MaintenanceCodeList == null)
{
return false;
}
return Data.MaintenanceCodeList.Contains(type);
}
public static void ChangeScene(TransitionData data, Action onChange)
{
object sceneParam = null;
data.Param.OnChange = onChange;
data.Param.IsUpdateFooterMenuTexture = true;
if (data.Scene == UIManager.ViewScene.DeckList)
{
ChangeSceneToDeckList(data);
return;
}
if (data.UpdateFooter.HasValue)
{
data.Param.OnFinishChangeView = delegate
{
UIManager.GetInstance()._Footer.UpdateCurrentIndex(data.UpdateFooter.Value);
};
}
if (data.PlayerPref.HasValue && data.Status.HasValue)
{
PlayerPrefsWrapper.SetValue(data.PlayerPref.Value, data.Status.Value);
}
if (data.Scene == UIManager.ViewScene.Mission)
{
if (data.Status.HasValue)
{
GoToMission(data.Status.Value);
}
return;
}
if (data.Scene == UIManager.ViewScene.StorySelectPage)
{
if (data.Status.HasValue)
{
StorySelectPage.SelectSectionId = data.Status.Value;
}
}
else if (data.Scene == UIManager.ViewScene.StorySelectionWorld && data.Status.HasValue)
{
StorySelectionWorldScene.RedirectSectionId = data.Status.Value;
}
if (data.Scene == UIManager.ViewScene.Gacha)
{
GachaUIParam gachaUIParam = new GachaUIParam();
if (data.Status.HasValue)
{
gachaUIParam.SetDefaultPackId(data.Status.Value);
}
sceneParam = gachaUIParam;
}
if (data.Scene == UIManager.ViewScene.CrossoverPortal)
{
sceneParam = CrossoverPortalParam.CreateParam(data.Status);
}
if (data.Scene == UIManager.ViewScene.ClassSkinPurchasePage && data.Status.HasValue)
{
ClassSkinPurchasePage.SetFirstDisplaySeries(data.Status.Value);
}
if (UIManager.GetInstance().GetCurrentScene() == UIManager.ViewScene.Battle)
{
Action<UIManager.ChangeViewSceneParam> paramCustomize = delegate(UIManager.ChangeViewSceneParam param)
{
if (onChange != null)
{
param.OnChange = (Action)Delegate.Combine(param.OnChange, onChange);
}
param.IsUpdateFooterMenuTexture = true;
};
GameMgr.GetIns().GetBattleCtrl().BattleEnd(data.Scene, null, paramCustomize);
}
else
{
UIManager.GetInstance().ChangeViewScene(data.Scene, data.Param, sceneParam);
}
}
private static void ChangeSceneToDeckList(TransitionData data)
{
DeckInfoTask task = new DeckInfoTask();
task.SetParameter(Format.All);
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
Format format = Format.Rotation;
if (!task.DeckGroupListData.IsExistDeckListByFormat(Format.Rotation) && task.DeckGroupListData.IsExistDeckListByFormat(Format.Unlimited))
{
format = Format.Unlimited;
}
DeckListUI.ChangeSceneToDeckList(format, data.Param);
}));
}
private static UIManager.ChangeViewSceneParam CreateMyPageChangeParam(int index, bool isCutCard)
{
return new UIManager.ChangeViewSceneParam
{
MyPageMenuIndex = index,
IsCutCardMotion = isCutCard,
IsUpdateFooterMenuTexture = true
};
}
}