Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PracticeDataMgr.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

37 lines
806 B
C#

using System.Collections.Generic;
using System.Linq;
using LitJson;
namespace Wizard;
public class PracticeDataMgr
{
private List<PracticeData> _dataList = new List<PracticeData>();
public List<int> CampaignClassIdList { get; private set; } = new List<int>();
public PracticeDataMgr(JsonData data)
{
if (data == null)
{
return;
}
for (int i = 0; i < data.Count; i++)
{
_dataList.Add(new PracticeData(data[i]));
}
foreach (PracticeData data2 in _dataList)
{
if (data2.IsCampaign && !CampaignClassIdList.Contains(data2.ClassId))
{
CampaignClassIdList.Add(data2.ClassId);
}
}
}
public List<PracticeData> GetClassDataList(int classId)
{
return _dataList.Where((PracticeData data) => data.ClassId == classId).ToList();
}
}