[trim] fully-unreachable files deleted: 6 [trim] files edited: 55, files deleted: 0, nodes removed: 244 [type-trim] files edited: 1, types removed: 1 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Post-Phase-5b (2026-07-03) UI stub. AreaSelectMapIcon is chapter-select map
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// icon particle effects (Start/Stop of CMN_MAP_MAPICON_CLEARED etc.). Every
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// EffectMgr call is a Unity3D particle system launch that never fires headless.
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// AreaSelectUI holds a single instance and its methods are only invoked from
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// UI callbacks. Surface preserved as no-ops so AreaSelectUI still compiles.
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[Serializable]
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public class AreaSelectMapIcon
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{
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public void Init()
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{
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}
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public void Term()
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{
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}
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public void SetupMapIcon(List<StoryChapterData> chapterDataList)
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{
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}
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public Vector3 GetMapIconPos(int chapterIndex, bool isLocal)
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{
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return Vector3.zero;
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}
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public void SetActiveMapIcon(int chapterIndex, bool isActive)
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{
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}
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public void StartMapIconEffect(StoryChapterData.ChapterClearStatus clearState, int chapterIndex)
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{
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}
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public void StopMapIconEffect()
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{
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}
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public void UpdateMapIconEffectPos(int chapterIndex)
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{
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}
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public GameObject GetMapIconObject(int chapterIndex)
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{
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return null;
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}
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}
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