b2f3d25be0a6b179d75954c53d6fe38c7293853a
Parallel to existing BattleSession. Subscribes to both participants' FrameEmitted, dispatches via ComputeFrames(from, env) returning (target, frame, noStock) routing tuples. Dispatch table currently only covers Scripted-mode behaviour (preserves v1.2). Phase 2 adds Pvp arms; Phase 3 adds Bot. Not yet wired into the handler — Task 9 cuts over.
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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C#
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