Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
90 lines
4.6 KiB
C#
90 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using UnityEngine;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View.Vfx;
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public class StartPickMultiCardVfx : SequentialVfxPlayer
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{
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private readonly IBattleResourceMgr _resourceMgr;
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public StartPickMultiCardVfx(SkillBaseSummon.SummonedCardsList summonedCardsList, IBattleResourceMgr resourceMgr, bool isPlayer = true, bool isToken = false, bool isIgnoreVoice = false, bool isRandomVoice = false, bool isGetoff = false, bool isEvoVoice = false, float voiceWaitTime = -1f, List<NetworkBattleReceiver.CardInfo> cardInfoList = null, bool isSeSysSummonLandingDuplicateCheck = false)
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{
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_resourceMgr = resourceMgr;
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Register(InstantVfx.Create(delegate
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{
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foreach (BattleCardBase summonedCards in summonedCardsList)
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{
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summonedCards.BattleCardView.Collider.center = new Vector3(0f, 0f, -0.1f);
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}
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}));
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Register(CreateSummonCardHandToInPlayVfx(summonedCardsList, isPlayer, isToken, isIgnoreVoice, isRandomVoice, cardInfoList, isSeSysSummonLandingDuplicateCheck, isGetoff, isEvoVoice, voiceWaitTime));
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}
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private VfxBase CreateSummonCardHandToInPlayVfx(SkillBaseSummon.SummonedCardsList summonedCardsList, bool isPlayer, bool isToken, bool isIgnoreVoice, bool isRandomVoice, List<NetworkBattleReceiver.CardInfo> cardInfoList, bool isSeSysSummonLandingDuplicateCheck, bool isGetoff = false, bool isEvoVoice = false, float voiceWaitTime = -1f)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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ReadOnlyCollection<SkillBaseSummon.SummonedCardsList.CardEffectPair> summonedCardEffectPairList = summonedCardsList.summonedCardEffectPairList;
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ReadOnlyCollection<SkillBaseSummon.SummonedCardsList.CardEffectPair> overflowCardEffectPairList = summonedCardsList.overflowCardEffectPairList;
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sequentialVfxPlayer.Register(new SummonCardPreperationVfx(summonedCardsList.summonedCards, summonedCardsList.overflowCards));
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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SkillBaseSummon.SummonedCardsList.CardEffectPair cardEffectPair = summonedCardEffectPairList.FirstOrDefault();
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int num = (isRandomVoice ? new System.Random().Next(summonedCardsList.summonedCards.Count()) : (-1));
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for (int i = 0; i < summonedCardEffectPairList.Count; i++)
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{
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SkillBaseSummon.SummonedCardsList.CardEffectPair cardEffectPair2 = summonedCardEffectPairList[i];
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bool playVoice = !isIgnoreVoice && isToken && cardEffectPair2 == cardEffectPair;
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if (!isIgnoreVoice && num != -1 && num == i)
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{
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playVoice = true;
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}
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else if (num != -1)
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{
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playVoice = false;
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}
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if (isGetoff)
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{
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DestroyVfx.FileNamePair fileNamePair = new DestroyVfx.FileNamePair("stt_act_getoff_1");
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LoadAndPlayEffectVfx summonEffect = new LoadAndPlayEffectVfx(fileNamePair.ObjectFileName, fileNamePair.SeFileName, cardEffectPair2.card.BattleCardView.Transform, 0f);
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parallelVfxPlayer.Register(new SummonUnitVfx(cardEffectPair2.card, isToken, playVoice, _resourceMgr, summonEffect, isEvoVoice));
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}
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else
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{
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parallelVfxPlayer.Register(new SummonUnitVfx(cardEffectPair2.card, isToken, playVoice, _resourceMgr, cardEffectPair2.summonEffect, isEvoVoice, voiceWaitTime, isSeSysSummonLandingDuplicateCheck));
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}
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}
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for (int j = 0; j < overflowCardEffectPairList.Count; j++)
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{
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SkillBaseSummon.SummonedCardsList.CardEffectPair cardEffectPair3 = overflowCardEffectPairList[j];
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parallelVfxPlayer.Register(new SummonUnitOverflowVfx(cardEffectPair3.card, j, isToken, _resourceMgr, cardEffectPair3.summonEffect));
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}
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for (int k = 0; k < summonedCardsList.summonedCards.Count(); k++)
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{
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BattleCardBase battleCardBase = summonedCardsList.summonedCards.ElementAt(k);
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if (cardInfoList != null)
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{
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if (battleCardBase.HasStackWhiteRitualAndOtherIconSkill())
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{
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parallelVfxPlayer.Register(battleCardBase.BattleCardView.InitializeBattleCardStackIcon(battleCardBase, battleCardBase.Skills));
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}
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else
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{
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parallelVfxPlayer.Register(battleCardBase.BattleCardView.BattleCardIconAnimations.UpdateSkillIconInReplay(cardInfoList[k].InplaySkillEffectList, cardInfoList[k].InductionNumber, isInitialize: true));
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}
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}
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else if (battleCardBase.HasStackWhiteRitualAndOtherIconSkill())
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{
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parallelVfxPlayer.Register(battleCardBase.BattleCardView.InitializeBattleCardStackIcon(battleCardBase, battleCardBase.Skills));
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}
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else
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{
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parallelVfxPlayer.Register(battleCardBase.BattleCardView.InitializeBattleCardIcon(battleCardBase, battleCardBase.Skills));
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}
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}
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sequentialVfxPlayer.Register(parallelVfxPlayer);
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return sequentialVfxPlayer;
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}
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}
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