Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System.Collections.Generic;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_cant_summon : SkillBase
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{
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public enum CantSummonInfo
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{
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None,
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DeckSelf
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}
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private CantSummonInfo type;
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public override bool IsTargetIndicate => false;
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protected override bool IsBattleLog
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{
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get
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{
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if (base.IsBattleLog)
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{
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return !base.SkillPrm.selfBattlePlayer.Class.IsDead;
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}
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return false;
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}
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}
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public Skill_cant_summon(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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if (base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cant_summon) == "deck_self")
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{
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type = CantSummonInfo.DeckSelf;
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}
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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VfxBase vfx = targetCard.SkillApplyInformation.GiveCantSummon(type);
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BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
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BuffInfoContainer buffInfoContainer = new BuffInfoContainer(targetCard, buffInfo, -1, "", null, 0L);
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base.buffInfoContainer.Add(buffInfoContainer);
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SetOnLoseEvent(targetCard, buffInfo, buffInfoContainer);
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parallelVfxPlayer.Register(vfx);
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}
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if (IsBattleLog)
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{
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List<BattleCardBase> list = new List<BattleCardBase>();
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list.Add(base.SkillPrm.selfBattlePlayer.Class);
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BattleLogManager.GetInstance().AddLogSkillGain(list, this, SkillGainType.CantSummon);
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (BuffInfoContainer item in buffInfoContainer)
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{
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VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveCantSummon(type);
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item._targetCard.RemoveBuffInfo(item._buffInfo);
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parallelVfxPlayer.Register(vfx);
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}
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buffInfoContainer.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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card.RemoveBuffInfo(buff);
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buffInfoContainer.Remove(container);
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return card.SkillApplyInformation.ForceDepriveCantSummon();
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};
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}
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}
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