Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
52 lines
1.0 KiB
C#
52 lines
1.0 KiB
C#
namespace Wizard;
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public class AIScriptArgumentToken : AIScriptTokenBase
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{
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public AIScriptTokenArgType ArgumentType;
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public bool IsNot { get; private set; }
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public AIScriptArgumentToken(AIScriptTokenArgType arg, bool isNot)
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: base(AIScriptTokenType.ARG, (float)arg)
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{
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ArgumentType = arg;
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IsNot = isNot;
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}
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public override AIScriptTokenBase Clone()
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{
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return new AIScriptArgumentToken(ArgumentType, IsNot);
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}
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public override bool IsEqual(AIScriptTokenBase token)
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{
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if (!(token is AIScriptArgumentToken aIScriptArgumentToken))
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{
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return false;
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}
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if (ArgumentType == aIScriptArgumentToken.ArgumentType)
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{
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return IsNot == aIScriptArgumentToken.IsNot;
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}
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return false;
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}
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public bool IsSideArgType(bool includeBoth = true)
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{
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switch (ArgumentType)
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{
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case AIScriptTokenArgType.ALLY:
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case AIScriptTokenArgType.OPPONENT:
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return true;
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case AIScriptTokenArgType.BOTH:
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if (!includeBoth)
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{
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return false;
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}
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return true;
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default:
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return false;
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}
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}
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}
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