Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
24 lines
492 B
C#
24 lines
492 B
C#
using LitJson;
|
|
using Wizard.AutoTest;
|
|
|
|
namespace Wizard.Battle.Recovery;
|
|
|
|
public class CardInfoBase
|
|
{
|
|
public string Name { get; private set; }
|
|
|
|
public bool IsPlayer { get; private set; }
|
|
|
|
public int Index { get; private set; }
|
|
|
|
public int? CardId { get; private set; }
|
|
|
|
public CardInfoBase(JsonData jsonData)
|
|
{
|
|
Name = jsonData["index"].ToString();
|
|
IsPlayer = Name[0] == 'p';
|
|
Index = int.Parse(Name.Substring(1));
|
|
CardId = jsonData.ToIntOrNull("id");
|
|
}
|
|
}
|