Files
SVSimServer/SVSim.BattleEngine/Engine/Sqlite3Plugin/Query.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

91 lines
1.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
namespace Sqlite3Plugin;
public class Query : IDisposable
{
protected DBProxy _proxy;
protected IntPtr _stmt = IntPtr.Zero;
public Query(DBProxy proxy, string sql)
{
_Setup(proxy, sql);
}
protected void _Setup(DBProxy proxy, string sql)
{
_proxy = proxy;
byte[] bytes = Encoding.UTF8.GetBytes(sql);
IntPtr ppStmt;
int num = Sqlite3LibImport.sqlite3_prepare_v2(proxy.DBHandle, bytes, bytes.Length, out ppStmt, IntPtr.Zero);
if (num != 0)
{
ResultCode.CheckCorruption(num);
throw new Exception($"sqlite3_prepare_v2 failed(code {num}) with sql: {sql}");
}
_stmt = ppStmt;
}
public virtual void Dispose()
{
if (_stmt != IntPtr.Zero)
{
int num = Sqlite3LibImport.sqlite3_finalize(_stmt);
_stmt = IntPtr.Zero;
if (num != 0)
{
Debug.LogError("sqlite3_finalize error: " + num);
ResultCode.CheckCorruption(num);
}
}
}
public bool Step()
{
int num = Sqlite3LibImport.sqlite3_step(_stmt);
bool num2 = num == 100;
if (!num2)
{
ResultCode.CheckCorruption(num);
}
return num2;
}
public int GetInt(int idx)
{
return Sqlite3LibImport.sqlite3_column_int(_stmt, idx);
}
public double GetDouble(int idx)
{
return Sqlite3LibImport.sqlite3_column_double(_stmt, idx);
}
public string GetText(int idx)
{
return Marshal.PtrToStringAnsi(Sqlite3LibImport.sqlite3_column_text(_stmt, idx));
}
public byte[] GetBlob(int idx)
{
int num = Sqlite3LibImport.sqlite3_column_bytes(_stmt, idx);
if (num == 0)
{
Debug.LogError("null blob at idx: " + idx);
return null;
}
IntPtr source = Sqlite3LibImport.sqlite3_column_blob(_stmt, idx);
byte[] array = new byte[num];
Marshal.Copy(source, array, 0, num);
return array;
}
public bool IsNull(int idx)
{
return Sqlite3LibImport.sqlite3_column_type(_stmt, idx) == 5;
}
}