Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GachaLayoutPurchaseButton.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

253 lines
5.0 KiB
C#

using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class GachaLayoutPurchaseButton : MonoBehaviour
{
[SerializeField]
private GameObject _layoutRoot;
[SerializeField]
private UIButton _purchaseButton;
[SerializeField]
private UILabel _buyCostLabel;
[SerializeField]
private UILabel _haveItemLabel;
[SerializeField]
private GameObject _purchasedRoot;
[SerializeField]
private UILabel _purchasedLabel;
[SerializeField]
private GameObject _remainLabelRoot;
[SerializeField]
private GameObject _freePackLeaderSkinObj;
[SerializeField]
private GameObject _ribbon;
[SerializeField]
private GameObject _ribbonIcon;
[SerializeField]
private UILabel _ribbonLabel;
[SerializeField]
private GameObject _remainCountRoot;
[SerializeField]
private UILabel _freePackApealText;
[SerializeField]
private UILabel _inButtonLabel;
[SerializeField]
private UISprite _frame;
public Vector3 LayoutLocalPosition
{
get
{
return _layoutRoot.transform.localPosition;
}
set
{
_layoutRoot.transform.localPosition = value;
}
}
public Transform PurchaseButtonTransform => _purchaseButton.transform;
public void SetActiveLayout(bool isActive)
{
_layoutRoot.SetActive(isActive);
}
public void SetActivePurchaseButton(bool isActive)
{
_purchaseButton.gameObject.SetActive(isActive);
}
public void SetPurchasedMode(bool isPurchased)
{
SetPurchasedVisible(isPurchased);
SetActivePurchaseButton(!isPurchased);
}
public void SetOnClickPurchaseButton(Action onClick)
{
_purchaseButton.onClick.Clear();
_purchaseButton.onClick.Add(new EventDelegate(delegate
{
onClick.Call();
}));
}
public void SetToGrayPurchaseButton(bool isDisable)
{
UIManager.SetObjectToGrey(_purchaseButton.gameObject, isDisable);
}
public void SetBuyCostLabel(int cost, string staticTextId = null)
{
if (!(_buyCostLabel == null))
{
string text = cost.ToString();
if (!string.IsNullOrEmpty(staticTextId))
{
text = Data.SystemText.Get(staticTextId, text);
}
_buyCostLabel.text = text;
}
}
public void SetHaveItemLabel(int itemNum)
{
if (!(_haveItemLabel == null))
{
_haveItemLabel.text = itemNum.ToString();
}
}
public void SetPurchasedVisible(bool visible)
{
if (!(_purchasedRoot == null))
{
_purchasedRoot.SetActive(visible);
}
}
public void SetPurchasedLabel(string textId)
{
if (!(_purchasedLabel == null))
{
_purchasedLabel.text = Data.SystemText.Get(textId);
}
}
public void SetRemainLabelVisible(bool visible)
{
if (!(_remainLabelRoot == null))
{
_remainLabelRoot.SetActive(visible);
}
}
public void SetFreePackLeaderSkinVisible(bool visible)
{
if (!(_freePackLeaderSkinObj == null))
{
_freePackLeaderSkinObj.SetActive(visible);
}
}
public void SetFreePackLeaderSkinText(string text)
{
if (_freePackLeaderSkinObj != null)
{
_freePackLeaderSkinObj.GetComponent<UILabel>().text = text;
}
}
public void SetRibbonActive(bool active)
{
if (_ribbon != null)
{
_ribbon.SetActive(active);
}
}
public void SetPinkRibbon(bool isPink)
{
if (_ribbon != null)
{
if (isPink)
{
_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_04";
}
else
{
_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_02";
}
}
}
public void SetIconActive(bool active, string iconSprite)
{
if (_ribbonIcon != null)
{
_ribbonIcon.GetComponent<UISprite>().spriteName = iconSprite;
_ribbonIcon.SetActive(active);
if (_ribbonLabel != null)
{
float x = (active ? 26.3f : 5f);
int width = (active ? 167 : 203);
Vector3 localPosition = _ribbonLabel.gameObject.transform.localPosition;
localPosition.x = x;
_ribbonLabel.gameObject.transform.localPosition = localPosition;
_ribbonLabel.width = width;
}
}
}
public void SetWinterSprite(bool active)
{
if (active)
{
if (_ribbon != null)
{
_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_02_winter";
}
if (_purchaseButton != null)
{
_purchaseButton.normalSprite = "btn_free_pack_off_winter";
_purchaseButton.hoverSprite = "btn_free_pack_off_winter";
_purchaseButton.pressedSprite = "btn_free_pack_on_winter";
}
if (_frame != null)
{
_frame.spriteName = "frame_12_winter";
}
}
}
public void SetRemainCountRootVisible(bool visible)
{
if (_remainCountRoot != null)
{
_remainCountRoot.SetActive(visible);
}
}
public void SetFreePackApealTextVisible(bool visible)
{
if (_freePackApealText != null)
{
_freePackApealText.gameObject.SetActive(visible);
}
}
public void SetFreePackApealText(string text)
{
if (_freePackApealText != null)
{
_freePackApealText.text = text;
}
}
public void SetInButtonText(string text)
{
if (_inButtonLabel != null)
{
_inButtonLabel.text = text;
}
}
}