Files
SVSimServer/SVSim.UnitTests/BattleNode/Sessions/Participants/RealParticipantTests.cs
gamer147 ac78473a3e feat(battle-node): add RealParticipant.Phase for per-side handshake state
Internal setter; defaults to AwaitingInitNetwork. PvP needs A and B to
progress through the handshake states independently, which the
session-level BattleSession.Phase can't model. Session migration to read
realFrom.Phase is the next task.
2026-06-01 21:25:11 -04:00

142 lines
5.3 KiB
C#

using Microsoft.Extensions.Logging.Abstractions;
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
using SVSim.BattleNode.Sessions;
using SVSim.BattleNode.Sessions.Participants;
using SVSim.UnitTests.BattleNode.Infrastructure;
namespace SVSim.UnitTests.BattleNode.Sessions.Participants;
[TestFixture]
public class RealParticipantTests
{
[Test]
public void PushAsync_ordered_assigns_playSeq_via_OutboundSequencer()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
// First ordered push gets playSeq = 1; second = 2; etc.
// Inspect the participant's outbound sequencer state via its public Archive.
var env = NewEnvelope(NetworkBattleUri.Matched);
p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
Assert.That(p.Outbound.Archive.Count, Is.EqualTo(2));
Assert.That(p.Outbound.Archive[1].PlaySeq, Is.EqualTo(1));
Assert.That(p.Outbound.Archive[2].PlaySeq, Is.EqualTo(2));
}
[Test]
public void PushAsync_noStock_omits_playSeq()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
p.PushAsync(NewEnvelope(NetworkBattleUri.BattleFinish), noStock: true, CancellationToken.None).Wait();
// No playSeq archive entry for no-stock pushes.
Assert.That(p.Outbound.Archive.Count, Is.EqualTo(0));
}
[Test]
public void ViewerId_and_Context_are_exposed()
{
var ws = new TestWebSocket();
var ctx = FixtureCtx();
var p = new RealParticipant(ws, viewerId: 906243102L, ctx,
NullLogger<RealParticipant>.Instance);
Assert.That(p.ViewerId, Is.EqualTo(906243102L));
Assert.That(p.Context, Is.SameAs(ctx));
}
[Test]
public void ClipAckArg_InRange_ReturnsArgUnchanged()
{
var result = RealParticipant.ClipAckArg(42L, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(42));
}
[Test]
public void ClipAckArg_AboveIntMax_ClipsToIntMaxValue()
{
var result = RealParticipant.ClipAckArg((long)int.MaxValue + 1L, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(int.MaxValue));
}
[Test]
public void ClipAckArg_BelowIntMin_ClipsToIntMinValue()
{
var result = RealParticipant.ClipAckArg((long)int.MinValue - 1L, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(int.MinValue));
}
[Test]
public void ClipAckArg_AtIntMaxBoundary_ReturnsIntMaxValue()
{
var result = RealParticipant.ClipAckArg((long)int.MaxValue, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(int.MaxValue));
}
[Test]
public void ClipAckArg_AtIntMinBoundary_ReturnsIntMinValue()
{
var result = RealParticipant.ClipAckArg((long)int.MinValue, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(int.MinValue));
}
[Test]
public void Phase_defaults_to_AwaitingInitNetwork()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
Assert.That(p.Phase, Is.EqualTo(SVSim.BattleNode.Sessions.BattleSessionPhase.AwaitingInitNetwork));
}
[Test]
public void Phase_setter_is_visible_to_same_assembly()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
// Setter is `internal`; SVSim.UnitTests has InternalsVisibleTo on SVSim.BattleNode.
p.Phase = SVSim.BattleNode.Sessions.BattleSessionPhase.AfterReady;
Assert.That(p.Phase, Is.EqualTo(SVSim.BattleNode.Sessions.BattleSessionPhase.AfterReady));
}
[Test]
public void Phase_is_per_instance_not_shared()
{
var wsA = new TestWebSocket();
var wsB = new TestWebSocket();
var a = new RealParticipant(wsA, viewerId: 1, FixtureCtx(), NullLogger<RealParticipant>.Instance);
var b = new RealParticipant(wsB, viewerId: 2, FixtureCtx(), NullLogger<RealParticipant>.Instance);
a.Phase = SVSim.BattleNode.Sessions.BattleSessionPhase.AfterReady;
Assert.That(b.Phase, Is.EqualTo(SVSim.BattleNode.Sessions.BattleSessionPhase.AwaitingInitNetwork),
"B's Phase must not change when A's Phase is set.");
}
private static MatchContext FixtureCtx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleType: 11);
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
Body: new ResultCodeOnlyBody());
}