Implements PostTextOrStampAsync: validates membership (NotInGuild), validates stamp id against UsableStampList (PermissionDenied), rejects type other than 0 or 1, allocates next per-guild message_id, appends row. Wires /guild_chat/post controller action mapping failures to result_code=2. Response is GuildChatPostResponse (empty body per spec). 7 integration tests. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
116 lines
4.4 KiB
C#
116 lines
4.4 KiB
C#
using SVSim.Database.Entities.Guild;
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using SVSim.Database.Models.Config;
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using SVSim.Database.Repositories.Guild;
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using SVSim.Database.Services;
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namespace SVSim.Database.Services.Guild;
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public sealed class GuildChatService : IGuildChatService
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{
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private readonly IGuildMemberRepository _members;
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private readonly IGuildChatMessageRepository _msgs;
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private readonly IGameConfigService _cfg;
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public GuildChatService(
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IGuildMemberRepository members,
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IGuildChatMessageRepository msgs,
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IGameConfigService cfg)
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{
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_members = members;
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_msgs = msgs;
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_cfg = cfg;
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}
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// ── System-event emission ────────────────────────────────────────────────
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public async Task EmitSystemEventAsync(
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int guildId,
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long actorViewerId,
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GuildChatMessageType type,
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string? body = null,
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CancellationToken ct = default)
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{
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var msg = new GuildChatMessage
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{
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GuildId = guildId,
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AuthorViewerId = actorViewerId,
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MessageType = type,
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Body = body ?? "",
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CreatedAt = DateTime.UtcNow,
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};
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await _msgs.AppendAsync(msg, ct);
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}
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// ── Window query ─────────────────────────────────────────────────────────
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public async Task<ChatWindow> GetWindowAsync(
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long viewerId,
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int startMessageId,
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int direction,
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int waitIntervalHint,
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CancellationToken ct = default)
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{
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var membership = await _members.GetMembershipAsync(viewerId, ct);
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if (membership is null)
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{
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var idleInterval = _cfg.Get<GuildConfig>().ChatPollIdleSeconds;
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return new(Array.Empty<GuildChatMessage>(), idleInterval);
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}
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const int limit = 50;
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var msgs = await _msgs.GetWindowAsync(membership.GuildId, startMessageId, direction, limit, ct);
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var cfg = _cfg.Get<GuildConfig>();
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int wait = msgs.Count == 0 ? cfg.ChatPollIdleSeconds : cfg.ChatPollActiveSeconds;
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return new(msgs, wait);
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}
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// ── Post text / stamp ────────────────────────────────────────────────────
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public async Task<ChatPostResult> PostTextOrStampAsync(long viewerId, int type, string message, CancellationToken ct = default)
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{
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var m = await _members.GetMembershipAsync(viewerId, ct);
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if (m is null) return new(false, null);
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var cfg = _cfg.Get<GuildConfig>();
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if (type == 1)
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{
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if (!int.TryParse(message, out var stampId) || !cfg.UsableStampList.Contains(stampId))
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return new(false, null);
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}
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else if (type != 0)
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{
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// Only NORMAL (0) and STAMP (1) are valid via this endpoint.
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return new(false, null);
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}
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var now = DateTime.UtcNow;
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var nextId = await _msgs.GetMaxMessageIdAsync(m.GuildId, ct) + 1;
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var stored = await _msgs.AppendAsync(new GuildChatMessage
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{
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GuildId = m.GuildId,
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MessageId = nextId,
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AuthorViewerId = viewerId,
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MessageType = type == 1 ? GuildChatMessageType.Stamp : GuildChatMessageType.Normal,
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Body = message,
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CreatedAt = now,
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}, ct);
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return new(true, stored.MessageId);
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}
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public Task<ChatPostResult> PostDeckAsync(long viewerId, string deckPayloadJson, CancellationToken ct = default)
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=> throw new NotImplementedException();
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public Task<bool> DeleteDeckAsync(long viewerId, int messageId, CancellationToken ct = default)
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=> throw new NotImplementedException();
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public Task<ChatPostResult> PostReplayAsync(long viewerId, string replayPayloadJson, CancellationToken ct = default)
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=> throw new NotImplementedException();
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public Task<string?> GetReplayDetailAsync(long viewerId, int messageId, CancellationToken ct = default)
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=> throw new NotImplementedException();
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public Task<string?> GetDeckLogAsync(long viewerId, int messageId, CancellationToken ct = default)
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=> throw new NotImplementedException();
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}
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