Unions the two legacy TurnStart arms (IsRealForwardableFromScripted case 11 + BothAfterReady case 12) into TurnStartHandler. Both arms produce (Other, Env, false) with no extra guards or state mutations — union is behavior-equivalent. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
16 lines
612 B
C#
16 lines
612 B
C#
using SVSim.BattleNode.Protocol;
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namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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internal sealed class TurnStartHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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// Forward the opponent's turn-open to the other side. Union of the two legacy arms:
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// BothAfterReady (PvP / scripted real player) OR a scripted-bot emission (test stub path).
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if (ctx.BothAfterReady() || ctx.IsScriptedBot(ctx.From))
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return new[] { new DispatchRoute(ctx.Other, ctx.Env, false) };
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return Array.Empty<DispatchRoute>();
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}
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}
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