Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/TextLineCreater.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

47 lines
972 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class TextLineCreater : MonoBehaviour
{
[SerializeField]
private GameObject _originalLine;
[SerializeField]
private UIGrid _lineGrid;
private List<GameObject> _lineList = new List<GameObject>();
public void ShowLines(int lineNumber, bool isOriginalActive = false)
{
if (lineNumber <= 0)
{
return;
}
_originalLine.gameObject.SetActive(isOriginalActive);
CreateLines(lineNumber);
int i = 0;
for (int count = _lineList.Count; i < count; i++)
{
if (i < lineNumber)
{
_lineList[i].gameObject.SetActive(value: true);
}
else
{
_lineList[i].gameObject.SetActive(value: false);
}
}
_lineGrid.Reposition();
}
private void CreateLines(int lineNumber)
{
for (int i = _lineList.Count; i < lineNumber; i++)
{
_lineList.Add(NGUITools.AddChild(_lineGrid.gameObject, _originalLine));
}
}
}