70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using SVSim.BattleNode.Protocol.Bodies;
|
|
|
|
namespace SVSim.BattleNode.Lifecycle;
|
|
|
|
/// <summary>
|
|
/// Named constants and templates for the v1 scripted lifecycle. Every value here
|
|
/// originated in a real prod frame in
|
|
/// <c>data_dumps/captures/battle-traffic_tk2_regular.ndjson</c>; pulling them out
|
|
/// of <see cref="ScriptedLifecycle"/> makes the magic numerics navigable and gives
|
|
/// the seed a single source of truth instead of two duplicated literals.
|
|
/// </summary>
|
|
internal static class ScriptedProfiles
|
|
{
|
|
// Shared per the spec — selfInfo.seed and oppoInfo.seed always agree.
|
|
// From frame[2] (Matched).
|
|
public const long BattleSeed = 17_548_138L;
|
|
|
|
// From frame[2] (Matched). OppoId is overwritten per battle from the bridge.
|
|
public static readonly MatchedSelfInfo PlayerMatchedProfile = new(
|
|
CountryCode: "KOR",
|
|
UserName: "Player",
|
|
SleeveId: "3000011",
|
|
EmblemId: "701441011",
|
|
DegreeId: "300003",
|
|
FieldId: 43,
|
|
IsOfficial: 0,
|
|
OppoId: 0,
|
|
Seed: BattleSeed);
|
|
|
|
public static readonly MatchedOppoInfo OpponentMatchedProfile = new(
|
|
CountryCode: "JPN",
|
|
UserName: "Opponent",
|
|
SleeveId: "704141010",
|
|
EmblemId: "400001100",
|
|
DegreeId: "120027",
|
|
FieldId: 5,
|
|
IsOfficial: 0,
|
|
OppoId: 0,
|
|
Seed: BattleSeed,
|
|
OppoDeckCount: 30);
|
|
|
|
// From frame[5] (BattleStart).
|
|
public static readonly BattleStartSelfInfo PlayerBattleStartProfile = new(
|
|
Rank: "10",
|
|
BattlePoint: "6270",
|
|
ClassId: "1",
|
|
CharaId: "1",
|
|
CardMasterName: "card_master_node_10015");
|
|
|
|
public static readonly BattleStartOppoInfo OpponentBattleStartProfile = new(
|
|
Rank: "1",
|
|
IsMasterRank: "0",
|
|
BattlePoint: 0,
|
|
MasterPoint: "0",
|
|
ClassId: "8",
|
|
CharaId: "8",
|
|
CardMasterName: "card_master_node_10015");
|
|
|
|
// From frame[8] (Ready). Provenance is "what prod sent"; the client
|
|
// doesn't validate, but echoing matches the capture protects against
|
|
// a regression on a future tightening.
|
|
public const int ReadyIdxChangeSeed = 771_335_280;
|
|
public const int ReadySpin = 243;
|
|
|
|
// Generic non-zero spin that lands the client in "Opponent's turn..."
|
|
// display state. v1 doesn't simulate the opponent — once this lands,
|
|
// the client sits there indefinitely.
|
|
public const int OpponentTurnStartSpin = 100;
|
|
}
|