243 lines
11 KiB
C#
243 lines
11 KiB
C#
using System.Text.Json;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.EmulatedEntrypoint.Infrastructure;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Admin;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Admin;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// Util endpoints for bootstrapping the dev environment. Anonymous-allowed today — security
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/// audit pending (don't expose these to the public internet).
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/// </summary>
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public class AdminController : SVSimController
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{
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private readonly IViewerRepository _viewerRepository;
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private readonly SVSimDbContext _dbContext;
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public AdminController(IViewerRepository viewerRepository, SVSimDbContext dbContext)
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{
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_viewerRepository = viewerRepository;
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_dbContext = dbContext;
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}
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/// <summary>
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/// Upsert a viewer from external data (typically captured from the live game via the
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/// SVSimLoader dump). Matches existing viewers by SteamId; creates a new one if missing.
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/// Only essential fields are imported today — extend as needed.
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/// </summary>
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[AllowAnonymous]
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[HttpPost("import_viewer")]
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public async Task<ActionResult<ImportViewerResponse>> ImportViewer(ImportViewerRequest request)
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{
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if (request.SteamId == 0)
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{
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return BadRequest("steam_id is required");
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}
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// SocialAccountConnection is [Owned]-by-Viewer — can't query the owned table directly;
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// look up the Viewer with a matching owned connection instead.
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var existing = await _dbContext.Viewers
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.AsNoTracking()
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.FirstOrDefaultAsync(v => v.SocialAccountConnections.Any(sac =>
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sac.AccountType == SocialAccountType.Steam && sac.AccountId == request.SteamId));
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long viewerId;
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bool wasCreated;
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if (existing is null)
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{
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var created = await _viewerRepository.RegisterViewer(
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request.DisplayName ?? "Imported Viewer",
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SocialAccountType.Steam,
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request.SteamId);
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viewerId = created.Id;
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wasCreated = true;
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}
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else
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{
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viewerId = existing.Id;
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wasCreated = false;
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}
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// Reload with all the nav properties we need to mutate. RegisterViewer SaveChanges'd
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// already, so we re-fetch with full graph and apply the updates. AsSplitQuery to avoid
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// the cartesian-explosion across all the many-to-many cosmetic collections.
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var viewer = await _dbContext.Viewers
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.AsSplitQuery()
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.Include(v => v.Info).ThenInclude(i => i.SelectedEmblem)
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.Include(v => v.Info).ThenInclude(i => i.SelectedDegree)
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.Include(v => v.Currency)
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.Include(v => v.MissionData)
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.Include(v => v.Classes).ThenInclude(c => c.Class)
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.Include(v => v.Sleeves)
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.Include(v => v.Emblems)
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.Include(v => v.Degrees)
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.Include(v => v.LeaderSkins)
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.Include(v => v.MyPageBackgrounds)
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.FirstAsync(v => v.Id == viewerId);
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if (request.DisplayName is not null) viewer.DisplayName = request.DisplayName;
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if (request.CountryCode is not null) viewer.Info.CountryCode = request.CountryCode;
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if (request.TutorialState.HasValue) viewer.MissionData.TutorialState = request.TutorialState.Value;
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if (request.Currency is not null)
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{
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if (request.Currency.Crystals.HasValue) viewer.Currency.Crystals = request.Currency.Crystals.Value;
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if (request.Currency.Rupees.HasValue) viewer.Currency.Rupees = request.Currency.Rupees.Value;
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if (request.Currency.RedEther.HasValue) viewer.Currency.RedEther = request.Currency.RedEther.Value;
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}
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if (request.SelectedEmblemId.HasValue)
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{
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var emblem = await _dbContext.Emblems.FindAsync(request.SelectedEmblemId.Value);
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if (emblem is not null) viewer.Info.SelectedEmblem = emblem;
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}
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if (request.SelectedDegreeId.HasValue)
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{
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var degree = await _dbContext.Degrees.FindAsync(request.SelectedDegreeId.Value);
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if (degree is not null) viewer.Info.SelectedDegree = degree;
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}
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await ReplaceOwned(viewer.Sleeves, request.OwnedSleeveIds, _dbContext.Sleeves);
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await ReplaceOwned(viewer.Emblems, request.OwnedEmblemIds, _dbContext.Emblems);
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await ReplaceOwned(viewer.Degrees, request.OwnedDegreeIds, _dbContext.Degrees);
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await ReplaceOwned(viewer.LeaderSkins, request.OwnedLeaderSkinIds, _dbContext.LeaderSkins);
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await ReplaceOwned(viewer.MyPageBackgrounds, request.OwnedMyPageBackgroundIds, _dbContext.MyPageBackgrounds);
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if (request.Classes is not null)
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{
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foreach (var importClass in request.Classes)
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{
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var existingClass = viewer.Classes.FirstOrDefault(c => c.Class.Id == importClass.ClassId);
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if (existingClass is not null)
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{
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existingClass.Level = importClass.Level;
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existingClass.Exp = importClass.Exp;
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}
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}
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}
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// Clone the 8 starter decks into the viewer when freshly created — workaround for a
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// client-side NRE in the deck-edit menu (DeckListUI.IsVisibleCreateNewButton at
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// decompile Wizard/DeckListUI.cs:316 unconditionally reads `_deckGroup.DeckFormat`, but
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// _deckGroup is null when GetCustomDeckGroup() finds no matching CustomDeck group in
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// DeckGroupDataBase — which is exactly what happens for a fresh viewer). Prod players
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// acquire decks via tutorial; we shortcut by seeding the 8 defaults at import time.
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// See docs/audits/deck-edit-empty-decklist-nre-2026-05-23.md for the full background.
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if (wasCreated)
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{
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await CloneDefaultDecksToViewerAsync(viewer);
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}
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await _dbContext.SaveChangesAsync();
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return new ImportViewerResponse
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{
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ViewerId = viewer.Id,
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ShortUdid = viewer.ShortUdid,
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WasCreated = wasCreated
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};
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}
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/// <summary>
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/// Replaces the owned-collection with the master rows matching the supplied ids.
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/// Null `ids` is a no-op (preserve existing). Empty list clears the collection.
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/// </summary>
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private async Task ReplaceOwned<TEntity>(List<TEntity> owned, List<int>? ids, DbSet<TEntity> table)
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where TEntity : class
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{
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if (ids is null) return;
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owned.Clear();
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if (ids.Count == 0) return;
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var rows = await table.Where(e => ids.Contains(EF.Property<int>(e, "Id"))).ToListAsync();
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owned.AddRange(rows);
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}
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/// <summary>
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/// Default sleeve id used for cloned starter decks. Matches prod's wire shape — every
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/// default_deck_list entry on /deck/info has <c>sleeve_id: 3000011</c>.
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/// </summary>
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private const long DefaultSleeveId = 3000011L;
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/// <summary>
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/// Formats we clone the starter decks into. Each format the player can open the deck-edit
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/// menu for needs at least one CustomDeck group in <c>Data.DeckGroupDataBase</c>, otherwise
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/// the client NREs on <c>_deckGroup.DeckFormat</c> in DeckListUI.IsVisibleCreateNewButton.
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/// Rotation / Unlimited / MyRotation are the always-active base formats; PreRotation /
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/// Crossover / Avatar are seasonal and gated by UI state — leave them empty for now (see
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/// docs/audits/deck-edit-empty-decklist-nre-2026-05-23.md follow-ups).
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/// </summary>
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private static readonly Format[] SeededDeckFormats = { Format.Rotation, Format.Unlimited, Format.MyRotation };
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/// <summary>
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/// Materialize the 8 default decks into the viewer's deck collection, once per seeded format.
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/// The tracked <paramref name="viewer"/> instance gets new ShadowverseDeckEntry rows added to
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/// its Decks navigation; EF picks them up on the caller's SaveChangesAsync.
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/// </summary>
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private async Task CloneDefaultDecksToViewerAsync(Viewer viewer)
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{
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var defaultDecks = await _dbContext.DefaultDecks.AsNoTracking().OrderBy(d => d.Id).ToListAsync();
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if (defaultDecks.Count == 0) return;
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// Resolve nav-property entities once. Classes need LeaderSkins included for the
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// DefaultLeaderSkin nav lookup. Cards are fetched in one bulk query keyed by id.
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var classes = await _dbContext.Classes.Include(c => c.LeaderSkins).ToDictionaryAsync(c => c.Id);
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var defaultSleeve = await _dbContext.Sleeves.FindAsync((int)DefaultSleeveId);
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var allCardIds = defaultDecks
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.SelectMany(d => JsonSerializer.Deserialize<List<long>>(d.CardIdArray, JsonbReadOptions.Instance) ?? new List<long>())
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.Distinct()
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.ToList();
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var cards = await _dbContext.Cards.Where(c => allCardIds.Contains(c.Id)).ToDictionaryAsync(c => c.Id);
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// Seeded MyRotation placeholder decks need a real rotation_id, otherwise the client's
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// DeckData.GetMyRotationClassName NREs on `info.LastPackText` when the user clicks one
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// (info is null because Data.MyRotationAllInfo.Get(null) returns null). Pick the highest
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// rotation id available — it includes the most recent pack and therefore covers every
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// class (including class_id=8 Nemesis, which requires last_pack >= 10007).
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var latestMyRotationId = (await _dbContext.MyRotationSettings.AsNoTracking()
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.Select(s => (int?)s.Id)
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.OrderByDescending(id => id)
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.FirstOrDefaultAsync())?.ToString();
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foreach (var format in SeededDeckFormats)
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{
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int slot = 1;
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foreach (var d in defaultDecks)
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{
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if (!classes.TryGetValue(d.ClassId, out var classEntry)) continue;
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var leaderSkin = classEntry.DefaultLeaderSkin ?? classEntry.LeaderSkins.FirstOrDefault();
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if (leaderSkin is null || defaultSleeve is null) continue;
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var cardIdArray = JsonSerializer.Deserialize<List<long>>(d.CardIdArray, JsonbReadOptions.Instance) ?? new List<long>();
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var deckCards = cardIdArray
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.GroupBy(id => id)
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.Where(g => cards.ContainsKey(g.Key))
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.Select(g => new DeckCard { Card = cards[g.Key], Count = g.Count() })
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.ToList();
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viewer.Decks.Add(new ShadowverseDeckEntry
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{
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Name = d.DeckName,
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Number = slot++,
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Format = format,
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Class = classEntry,
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Sleeve = defaultSleeve,
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LeaderSkin = leaderSkin,
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RandomLeaderSkin = false,
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Cards = deckCards,
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MyRotationId = format == Format.MyRotation ? latestMyRotationId : null,
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});
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}
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}
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}
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}
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