Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/QualityManager.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

341 lines
7.4 KiB
C#

using System.Collections;
using UnityEngine;
namespace Cute;
public class QualityManager : MonoBehaviour, IManager
{
public enum GPUQualityLevel
{
Level_1,
Level_2,
Level_3,
Level_4
}
public enum AssetQualityLevel
{
None,
Level_1,
Level_2,
Max
}
public enum SoundQualityLevel
{
None,
Level_1,
Level_2,
Max
}
public enum MovieQualityLevel
{
None,
Level_1,
Level_2,
Max
}
public enum MemoryQualityLevel
{
Level_1,
Level_2
}
public enum GameQualityLevel
{
Level_1,
Level_2,
Level_3,
Level_4
}
public enum OutLineLevel
{
OutLine_On,
OutLine_Off
}
private GPUQualityLevel _gpuQualityLevel;
private AssetQualityLevel _assetQualityLevel;
private SoundQualityLevel _soundQualityLevel;
private MovieQualityLevel _movieQualityLevel;
private MemoryQualityLevel _memoryQualityLevel;
private Vector2 _deviceResolution = Vector2.zero;
private Vector2 _gameResolution = Vector2.zero;
private int _defaultFrameRate = 60;
private bool _isDeviceResolutionSetting;
public bool isFullScreen;
private GameQualityLevel _gameQualityLevel;
private OutLineLevel _outlineLevel;
public Vector2 deviceResolution => _deviceResolution;
public Vector2 gameResolution => _gameResolution;
private void Awake()
{
UpdateFromUnity();
}
private IEnumerator Start()
{
while (Toolbox.SavedataManager == null)
{
yield return 0;
}
Initialize();
Toolbox.QualityManager = this;
}
private void OnDestroy()
{
}
public void Initialize()
{
CheckGPUQuality();
CheckMemoryQuality();
CheckAssetQuality();
CheckSoundQuality();
CheckMovieQuality();
InitializeGameQuality();
}
private void CheckGPUQuality()
{
_gpuQualityLevel = GPUQualityLevel.Level_4;
}
private void CheckMemoryQuality()
{
_memoryQualityLevel = MemoryQualityLevel.Level_2;
}
private void CheckAssetQuality()
{
_assetQualityLevel = ((_memoryQualityLevel == MemoryQualityLevel.Level_1) ? AssetQualityLevel.Level_1 : AssetQualityLevel.Level_2);
SetAssetQualityLevel(_assetQualityLevel);
}
private void CheckSoundQuality()
{
int num = Toolbox.SavedataManager.GetInt("SOUNDQUALIY");
if (num != 0)
{
_soundQualityLevel = (SoundQualityLevel)num;
}
else
{
_soundQualityLevel = ((_memoryQualityLevel == MemoryQualityLevel.Level_1) ? SoundQualityLevel.Level_1 : SoundQualityLevel.Level_2);
}
SetSoundQualityLevel(_soundQualityLevel);
}
private void CheckMovieQuality()
{
_movieQualityLevel = ((_memoryQualityLevel == MemoryQualityLevel.Level_1) ? MovieQualityLevel.Level_1 : MovieQualityLevel.Level_2);
}
public static GPUQualityLevel GetGPUQualityLevel()
{
if (Toolbox.QualityManager == null)
{
return GPUQualityLevel.Level_1;
}
return Toolbox.QualityManager._gpuQualityLevel;
}
public static MemoryQualityLevel GetMemoryQualityLevel()
{
if (Toolbox.QualityManager == null)
{
return MemoryQualityLevel.Level_1;
}
return Toolbox.QualityManager._memoryQualityLevel;
}
public static void SetAssetQualityLevel(AssetQualityLevel _AssetQualityLevel)
{
if (Toolbox.QualityManager != null)
{
Toolbox.QualityManager._assetQualityLevel = _AssetQualityLevel;
}
}
public static AssetQualityLevel GetAssetQualityLevel()
{
if (Toolbox.QualityManager == null)
{
return AssetQualityLevel.Level_1;
}
return Toolbox.QualityManager._assetQualityLevel;
}
public static void SetSoundQualityLevel(SoundQualityLevel _SoundQualityLevel)
{
if (Toolbox.QualityManager != null)
{
Toolbox.QualityManager._soundQualityLevel = _SoundQualityLevel;
Toolbox.SavedataManager.SetInt("SOUNDQUALIY", (int)Toolbox.QualityManager._soundQualityLevel);
}
}
public static SoundQualityLevel GetSoundQualityLevel()
{
if (Toolbox.QualityManager == null)
{
return SoundQualityLevel.Level_1;
}
return Toolbox.QualityManager._soundQualityLevel;
}
public static void SetMovieQualityLevel(MovieQualityLevel _MovieQualityLevel)
{
if (Toolbox.QualityManager != null)
{
Toolbox.QualityManager._movieQualityLevel = _MovieQualityLevel;
}
}
public static MovieQualityLevel GetMovieQualityLevel()
{
if (Toolbox.QualityManager == null)
{
return MovieQualityLevel.Level_1;
}
return Toolbox.QualityManager._movieQualityLevel;
}
public void LimitResolution()
{
_gameResolution = _deviceResolution;
if (_deviceResolution.x > 1280f || _deviceResolution.y > 1280f)
{
float num = 1280f / _deviceResolution.x;
_gameResolution = new Vector2(_deviceResolution.x * num, _deviceResolution.y * num);
Screen.SetResolution((int)_gameResolution.x, (int)_gameResolution.y, isFullScreen);
}
}
public void ChangeResolution(float rate, bool saveratio = true)
{
LimitResolution();
float num = _gameResolution.x * rate / _gameResolution.x;
_gameResolution = new Vector2(_gameResolution.x * num, _gameResolution.y * num);
Screen.SetResolution((int)_gameResolution.x, (int)_gameResolution.y, isFullScreen);
}
public void ChangeResolutionToDeviceSetting()
{
_gameResolution = _deviceResolution;
Screen.SetResolution((int)_gameResolution.x, (int)_gameResolution.y, isFullScreen);
}
public void ChangeResolution(float width, float height, bool fullscreen)
{
if (width == 0f || height == 0f)
{
width = Screen.width;
height = Screen.height;
}
isFullScreen = fullscreen;
_deviceResolution = new Vector2(width, height);
Screen.SetResolution((int)width, (int)height, fullscreen);
}
private void InitializeGameQuality()
{
if (_gpuQualityLevel == GPUQualityLevel.Level_4)
{
_gameQualityLevel = GameQualityLevel.Level_4;
}
else if (_gpuQualityLevel == GPUQualityLevel.Level_3)
{
_gameQualityLevel = GameQualityLevel.Level_3;
}
else if (_gpuQualityLevel == GPUQualityLevel.Level_2)
{
_gameQualityLevel = GameQualityLevel.Level_2;
}
else
{
_gameQualityLevel = GameQualityLevel.Level_1;
}
if (_memoryQualityLevel == MemoryQualityLevel.Level_1)
{
_gameQualityLevel = GameQualityLevel.Level_1;
}
if (!_isDeviceResolutionSetting)
{
_deviceResolution = new Vector2(Screen.width, Screen.height);
_isDeviceResolutionSetting = true;
}
if (_gpuQualityLevel <= GPUQualityLevel.Level_2 && Toolbox.SavedataManager.GetInt("SOUNDQUALIY") == 0)
{
SetSoundQualityLevel(SoundQualityLevel.Level_1);
}
DecideDeviceSetting();
}
private void DecideDeviceSetting()
{
string graphicsDeviceName = SystemInfo.graphicsDeviceName;
if (graphicsDeviceName.Contains("PowerVR") && graphicsDeviceName.Contains("SGX 540"))
{
_outlineLevel = OutLineLevel.OutLine_Off;
}
}
public void SetGameQualityLevel(GPUQualityLevel level)
{
_gpuQualityLevel = level;
}
public GameQualityLevel GetGameQualityLevel()
{
return _gameQualityLevel;
}
public void SetFrameRate(int frameRate)
{
_defaultFrameRate = frameRate;
}
public int GetFrameRate()
{
return _defaultFrameRate;
}
public void ChangeResolutionFixedHalf()
{
}
public void ChangeResolutionFixedBack()
{
}
public OutLineLevel GetOutLineLevel()
{
return _outlineLevel;
}
public void UpdateFromUnity()
{
isFullScreen = Screen.fullScreen;
_deviceResolution = new Vector2(Screen.width, Screen.height);
}
}