Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GiftTransition.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

40 lines
1.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class GiftTransition : Master.ReadFromCsv
{
public class TransitionButton
{
public string _text;
public SceneTransition.TransitionData _transitionData;
}
public int _rewardType;
public int _rewardDetailId;
public List<TransitionButton> _buttons = new List<TransitionButton>();
public void ReadCsvColumns(string[] columns)
{
int num = 1;
_rewardType = int.Parse(columns[num++]);
int.TryParse(columns[num++], out _rewardDetailId);
string text = columns[num++];
while (!string.IsNullOrEmpty(text))
{
TransitionButton transitionButton = new TransitionButton();
transitionButton._text = text;
transitionButton._transitionData = new SceneTransition.TransitionData(columns[num++]);
if (int.TryParse(columns[num++], out var result))
{
transitionButton._transitionData.Status = result;
}
_buttons.Add(transitionButton);
text = ((num >= columns.Length) ? null : columns[num++]);
}
}
}