Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISimulationBuffInfoCollection.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

97 lines
2.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AISimulationBuffInfoCollection
{
public List<AIBuffWithTargetsInformation> BuffInfoList { get; private set; }
public int Count
{
get
{
if (BuffInfoList != null)
{
return BuffInfoList.Count;
}
return 0;
}
}
public AISimulationBuffInfoCollection()
{
BuffInfoList = null;
}
public void Add(ulong tagHash, List<AIVirtualCard> target, AISimulationBuffInfo buffInfo)
{
AIBuffWithTargetsInformation element = new AIBuffWithTargetsInformation(target, buffInfo, tagHash);
BuffInfoList = AIParamQuery.AddElementToList(element, BuffInfoList);
}
public void PseudoApplyBuffForSimpleAttack(AIVirtualCard currentAttacker, List<AIVirtualCard> attackerList, Tuple<int, int>[] statusArray)
{
if (BuffInfoList != null && BuffInfoList.Count > 0)
{
for (int i = 0; i < BuffInfoList.Count; i++)
{
BuffInfoList[i].PseudoApplyBuffForSimpleAttack(currentAttacker, attackerList, statusArray);
}
}
}
public void ApplySingleBuff(ulong tagHash, AIVirtualField field, List<int> playPtn, AIVirtualAttackInfo situation)
{
if (BuffInfoList != null && BuffInfoList.Count > 0)
{
for (int i = 0; i < BuffInfoList.Count && !BuffInfoList[i].VerifyArgumentAndApply(tagHash, field, playPtn, situation); i++)
{
}
}
}
public AISimulationBuffInfo GetBuffInfoToCertainCard(AIVirtualCard card)
{
AISimulationBuffInfo result = null;
if (BuffInfoList != null && BuffInfoList.Count > 0)
{
int num = 0;
int num2 = 0;
int num3 = 0;
int num4 = 0;
for (int i = 0; i < BuffInfoList.Count; i++)
{
AIBuffWithTargetsInformation aIBuffWithTargetsInformation = BuffInfoList[i];
if (aIBuffWithTargetsInformation.ContainsTarget(card))
{
num += aIBuffWithTargetsInformation.BuffInfo.TempAttackBuff;
num2 += aIBuffWithTargetsInformation.BuffInfo.TempLifeBuff;
num3 += aIBuffWithTargetsInformation.BuffInfo.TotalAttackBuff;
num4 += aIBuffWithTargetsInformation.BuffInfo.TotalLifeBuff;
}
}
if (num != 0 || num2 != 0 || num3 != 0 || num4 != 0)
{
result = new AISimulationBuffInfo(num, num2, num3, num4);
}
}
return result;
}
public bool HasBuffInfo(ulong hash)
{
if (BuffInfoList == null || BuffInfoList.Count <= 0)
{
return false;
}
for (int i = 0; i < BuffInfoList.Count; i++)
{
if (BuffInfoList[i].IsHashEqual(hash))
{
return true;
}
}
return false;
}
}