Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDamageModifierCollection.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

66 lines
1.8 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIDamageModifierCollection
{
private List<AIDamageModifierInfo> _modifierList;
public AIDamageModifierCollection Clone(AIVirtualField field)
{
AIDamageModifierCollection aIDamageModifierCollection = new AIDamageModifierCollection();
if (_modifierList != null)
{
for (int i = 0; i < _modifierList.Count; i++)
{
AIDamageModifierInfo aIDamageModifierInfo = _modifierList[i];
AIVirtualCard aIVirtualCard = aIDamageModifierInfo.FindCloneTarget(field);
if (aIVirtualCard != null)
{
aIDamageModifierCollection.AddDamageModifierInfo(aIDamageModifierInfo.Clone(field, aIVirtualCard));
}
}
}
return aIDamageModifierCollection;
}
public int CalcModifiedDamage(AIVirtualField field, List<int> playPtn, AISituationInfo situation, AIVirtualCard damageOwner, int baseDamage)
{
if (_modifierList == null || _modifierList.Count <= 0)
{
return baseDamage;
}
int num = baseDamage;
for (int i = 0; i < _modifierList.Count; i++)
{
AIDamageModifierInfo aIDamageModifierInfo = _modifierList[i];
if (aIDamageModifierInfo.IsLegalDamageOwner(damageOwner, playPtn, situation))
{
num = aIDamageModifierInfo.GetModifiedDamage(field, playPtn, situation, num);
}
}
return num;
}
public void AddDamageModifierInfo(AIDamageModifierInfo info)
{
_modifierList = AIParamQuery.AddElementToList(info, _modifierList);
}
public void DepriveDamageModifierInfo(AIVirtualCard owner, int textHash)
{
if (_modifierList == null || _modifierList.Count <= 0)
{
return;
}
for (int i = 0; i < _modifierList.Count; i++)
{
if (_modifierList[i].IsMatch(owner, textHash))
{
_modifierList.RemoveAt(i);
break;
}
}
}
}