Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BattlePassBuyTask.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

55 lines
1.5 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class BattlePassBuyTask : BaseTask
{
public class BattlePassBuyTaskParam : BaseParam
{
public int season_id { get; set; }
public int id { get; set; }
}
public List<ReceivedReward> RewardList { get; private set; }
public BattlePassBuyTask()
{
base.type = ApiType.Type.BattlePassBuy;
}
public void SetParameter(int seasonId, int id)
{
BattlePassBuyTaskParam battlePassBuyTaskParam = new BattlePassBuyTaskParam();
battlePassBuyTaskParam.season_id = seasonId;
battlePassBuyTaskParam.id = id;
base.Params = battlePassBuyTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"]["achieved_info"];
if (jsonData.Count > 0 && jsonData.Keys.Contains("battle_pass_reward_list"))
{
JsonData jsonData2 = jsonData["battle_pass_reward_list"];
RewardList = new List<ReceivedReward>();
for (int i = 0; i < jsonData2.Count; i++)
{
JsonData jsonData3 = jsonData2[i];
int rewardType = jsonData3["reward_type"].ToInt();
long rewardId = jsonData3["reward_detail_id"].ToLong();
int rewardCount = jsonData3["reward_number"].ToInt();
RewardList.Add(new ReceivedReward(rewardType, rewardId, rewardCount));
}
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}