Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISimulationBuffInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

26 lines
694 B
C#

namespace Wizard;
public class AISimulationBuffInfo
{
public int TempAttackBuff;
public int TempLifeBuff;
public int TotalAttackBuff;
public int TotalLifeBuff;
public AISimulationBuffInfo(int tempAttack, int tempLife, int totalAttack, int totalLife)
{
TempAttackBuff = tempAttack;
TempLifeBuff = tempLife;
TotalAttackBuff = totalAttack;
TotalLifeBuff = totalLife;
}
public static AISimulationBuffInfo operator +(AISimulationBuffInfo a, AISimulationBuffInfo b)
{
return new AISimulationBuffInfo(a.TempAttackBuff + b.TempAttackBuff, a.TempLifeBuff + b.TempLifeBuff, a.TotalAttackBuff + b.TotalAttackBuff, a.TotalLifeBuff + b.TotalLifeBuff);
}
}