Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/CardInfoBase.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

24 lines
492 B
C#

using LitJson;
using Wizard.AutoTest;
namespace Wizard.Battle.Recovery;
public class CardInfoBase
{
public string Name { get; private set; }
public bool IsPlayer { get; private set; }
public int Index { get; private set; }
public int? CardId { get; private set; }
public CardInfoBase(JsonData jsonData)
{
Name = jsonData["index"].ToString();
IsPlayer = Name[0] == 'p';
Index = int.Parse(Name.Substring(1));
CardId = jsonData.ToIntOrNull("id");
}
}