- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance). - BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy. - EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls. - Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial). - Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
21 lines
1.1 KiB
C#
21 lines
1.1 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection\CommonPrefabContainer.cs
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using UnityEngine;
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namespace Wizard.Story.ChapterSelection
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{
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public partial class CommonPrefabContainer
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{
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private CharaInfoPanel _charaInfoPanelPrefab;
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private SectionInfoPanel _sectionInfoPanelPrefab;
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private AreaSelInfo _chapterRewardPanelPrefab;
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private StoryChapterSelectDialog _subChapterSelectionDialogPrefab;
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private StorySummaryDialog _summaryDialogPrefab;
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private StoryLeaderSelectSummaryDialog _summaryWithCharaSelectionDialogPrefab;
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public CharaInfoPanel CharaInfoPanelPrefab { get; set; }
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public SectionInfoPanel SectionInfoPanelPrefab { get; set; }
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public AreaSelInfo ChapterRewardPanelPrefab { get; set; }
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public StoryChapterSelectDialog SubChapterSelectionDialogPrefab { get; set; }
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public StorySummaryDialog SummaryDialogPrefab { get; set; }
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public StoryLeaderSelectSummaryDialog SummaryWithCharaSelectionDialogPrefab { get; set; }
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}
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}
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