Files
SVSimServer/SVSim.BattleEngine/Shim/External/ThirdParty.cs
gamer147 9cd3f40a2f feat(battle-engine): CRI Atom/Mana audio+movie shim (3916->3526)
Hand-model the CRI ADX2 (audio) + CRI Mana (movie) SDK surface exercised by the copied
audio/movie engine files (AudioManager/Voice/Se/Effect/MoviePlayer). No decomp source
exists; signatures mirror the real CRI API as called at the sites (arg counts/types from
the call sites). All no-op, cosmetic, off the battle path. Reconciled with the empty CRI
stubs already in SdkStubs (CriAtomExAcb/CriAtomExPlayback/CriManaMovieMaterial).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:08:36 -04:00

40 lines
1.1 KiB
C#

// AUTHORED SHIM (not copied). Third-party / platform SDK surface referenced by
// tangentially-pulled engine files (audio, Steam, networking, serialization).
// Stubbed minimally in their original namespaces; none is on the battle-resolution
// path. Members grow only if the compile loop demands them.
using System;
// ---- remaining UnityEngine types ----
namespace UnityEngine
{
public class Font : Object { }
public enum Space { World, Self }
// NGUI's UIInputOnGUI reads Event.current (legacy IMGUI event).
public class Event { public static Event current => null; }
}
namespace UnityEngine.Networking
{
public class UnityWebRequest : IDisposable { public void Dispose() { } }
}
// ---- CRI Atom/Mana audio+movie middleware: see External/CriShim.cs ----
// ---- Steamworks.NET ----
namespace Steamworks
{
public struct GetAuthSessionTicketResponse_t { }
}
// ---- BestHTTP Socket.IO ----
namespace BestHTTP.SocketIO
{
public interface IManager { }
}
// ---- Google Play Games ----
namespace GooglePlayGames.BasicApi.Events
{
public class Event { }
}