Hand-model the CRI ADX2 (audio) + CRI Mana (movie) SDK surface exercised by the copied audio/movie engine files (AudioManager/Voice/Se/Effect/MoviePlayer). No decomp source exists; signatures mirror the real CRI API as called at the sites (arg counts/types from the call sites). All no-op, cosmetic, off the battle path. Reconciled with the empty CRI stubs already in SdkStubs (CriAtomExAcb/CriAtomExPlayback/CriManaMovieMaterial). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// AUTHORED SHIM (not copied). Third-party / platform SDK surface referenced by
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// tangentially-pulled engine files (audio, Steam, networking, serialization).
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// Stubbed minimally in their original namespaces; none is on the battle-resolution
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// path. Members grow only if the compile loop demands them.
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using System;
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// ---- remaining UnityEngine types ----
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namespace UnityEngine
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{
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public class Font : Object { }
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public enum Space { World, Self }
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// NGUI's UIInputOnGUI reads Event.current (legacy IMGUI event).
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public class Event { public static Event current => null; }
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}
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namespace UnityEngine.Networking
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{
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public class UnityWebRequest : IDisposable { public void Dispose() { } }
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}
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// ---- CRI Atom/Mana audio+movie middleware: see External/CriShim.cs ----
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// ---- Steamworks.NET ----
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namespace Steamworks
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{
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public struct GetAuthSessionTicketResponse_t { }
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}
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// ---- BestHTTP Socket.IO ----
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namespace BestHTTP.SocketIO
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{
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public interface IManager { }
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}
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// ---- Google Play Games ----
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namespace GooglePlayGames.BasicApi.Events
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{
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public class Event { }
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}
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