// AUTHORED SHIM (not copied). Third-party / platform SDK surface referenced by // tangentially-pulled engine files (audio, Steam, networking, serialization). // Stubbed minimally in their original namespaces; none is on the battle-resolution // path. Members grow only if the compile loop demands them. using System; // ---- remaining UnityEngine types ---- namespace UnityEngine { public class Font : Object { } public enum Space { World, Self } // NGUI's UIInputOnGUI reads Event.current (legacy IMGUI event). public class Event { public static Event current => null; } } namespace UnityEngine.Networking { public class UnityWebRequest : IDisposable { public void Dispose() { } } } // ---- CRI Atom/Mana audio+movie middleware: see External/CriShim.cs ---- // ---- Steamworks.NET ---- namespace Steamworks { public struct GetAuthSessionTicketResponse_t { } } // ---- BestHTTP Socket.IO ---- namespace BestHTTP.SocketIO { public interface IManager { } } // ---- Google Play Games ---- namespace GooglePlayGames.BasicApi.Events { public class Event { } }