Files
SVSimServer/SVSim.Database/Repositories/BattlePass/BattlePassRepository.cs
gamer147 9bec1df52f feat(load-index): populate battle_pass_level_info from IBattlePassService
Wire IBattlePassService.GetLevelCurveAsync into LoadController so /load/index
emits the 100-entry battle_pass_level_info dict when levels are seeded.

Also adds BattlePassRepository.ResetLevelCurveCache() to bust the process-level
static cache in tests that seed levels after earlier HTTP calls have primed it
with an empty list, and updates SVSimTestFactory.SeedGlobalsAsync + the stale
Index_surfaces_seeded_globals_after_bootstrap assertion accordingly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 22:56:41 -04:00

61 lines
2.2 KiB
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Database.Models;
namespace SVSim.Database.Repositories.BattlePass;
public sealed class BattlePassRepository : IBattlePassRepository
{
private readonly SVSimDbContext _db;
// Process-level cache for the immutable level curve. Bootstrap re-baseline = host restart = cache cleared.
private static IReadOnlyList<BattlePassLevelEntry>? _curveCache;
private static readonly SemaphoreSlim _curveCacheLock = new(1, 1);
public BattlePassRepository(SVSimDbContext db)
{
_db = db;
}
public async Task<BattlePassSeasonEntry?> GetActiveSeasonAsync(DateTimeOffset when, CancellationToken ct)
{
return await _db.BattlePassSeasons
.AsNoTracking()
.Where(s => s.StartDate <= when && s.EndDate > when)
.OrderByDescending(s => s.StartDate)
.FirstOrDefaultAsync(ct);
}
public Task<BattlePassSeasonEntry?> GetSeasonAsync(int seasonId, CancellationToken ct) =>
_db.BattlePassSeasons.AsNoTracking().FirstOrDefaultAsync(s => s.Id == seasonId, ct);
public async Task<List<BattlePassRewardEntry>> GetSeasonRewardsAsync(int seasonId, CancellationToken ct) =>
await _db.BattlePassRewards.AsNoTracking()
.Where(r => r.SeasonId == seasonId)
.OrderBy(r => r.Track).ThenBy(r => r.Level)
.ToListAsync(ct);
public async Task<IReadOnlyList<BattlePassLevelEntry>> GetLevelCurveAsync(CancellationToken ct)
{
if (_curveCache is not null) return _curveCache;
await _curveCacheLock.WaitAsync(ct);
try
{
if (_curveCache is null)
{
_curveCache = await _db.BattlePassLevels.AsNoTracking()
.OrderBy(e => e.Level)
.ToListAsync(ct);
}
return _curveCache;
}
finally { _curveCacheLock.Release(); }
}
/// <summary>
/// Drops the process-level level-curve cache. Tests that seed BattlePassLevels after the
/// cache has already been populated (by an earlier test's HTTP call) must call this before
/// re-seeding so the next read fetches fresh rows.
/// </summary>
public static void ResetLevelCurveCache() => _curveCache = null;
}