Wire IBattlePassService.GetLevelCurveAsync into LoadController so /load/index emits the 100-entry battle_pass_level_info dict when levels are seeded. Also adds BattlePassRepository.ResetLevelCurveCache() to bust the process-level static cache in tests that seed levels after earlier HTTP calls have primed it with an empty list, and updates SVSimTestFactory.SeedGlobalsAsync + the stale Index_surfaces_seeded_globals_after_bootstrap assertion accordingly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
using Microsoft.EntityFrameworkCore;
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using SVSim.Database.Models;
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namespace SVSim.Database.Repositories.BattlePass;
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public sealed class BattlePassRepository : IBattlePassRepository
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{
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private readonly SVSimDbContext _db;
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// Process-level cache for the immutable level curve. Bootstrap re-baseline = host restart = cache cleared.
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private static IReadOnlyList<BattlePassLevelEntry>? _curveCache;
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private static readonly SemaphoreSlim _curveCacheLock = new(1, 1);
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public BattlePassRepository(SVSimDbContext db)
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{
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_db = db;
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}
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public async Task<BattlePassSeasonEntry?> GetActiveSeasonAsync(DateTimeOffset when, CancellationToken ct)
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{
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return await _db.BattlePassSeasons
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.AsNoTracking()
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.Where(s => s.StartDate <= when && s.EndDate > when)
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.OrderByDescending(s => s.StartDate)
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.FirstOrDefaultAsync(ct);
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}
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public Task<BattlePassSeasonEntry?> GetSeasonAsync(int seasonId, CancellationToken ct) =>
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_db.BattlePassSeasons.AsNoTracking().FirstOrDefaultAsync(s => s.Id == seasonId, ct);
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public async Task<List<BattlePassRewardEntry>> GetSeasonRewardsAsync(int seasonId, CancellationToken ct) =>
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await _db.BattlePassRewards.AsNoTracking()
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.Where(r => r.SeasonId == seasonId)
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.OrderBy(r => r.Track).ThenBy(r => r.Level)
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.ToListAsync(ct);
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public async Task<IReadOnlyList<BattlePassLevelEntry>> GetLevelCurveAsync(CancellationToken ct)
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{
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if (_curveCache is not null) return _curveCache;
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await _curveCacheLock.WaitAsync(ct);
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try
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{
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if (_curveCache is null)
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{
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_curveCache = await _db.BattlePassLevels.AsNoTracking()
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.OrderBy(e => e.Level)
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.ToListAsync(ct);
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}
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return _curveCache;
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}
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finally { _curveCacheLock.Release(); }
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}
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/// <summary>
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/// Drops the process-level level-curve cache. Tests that seed BattlePassLevels after the
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/// cache has already been populated (by an earlier test's HTTP call) must call this before
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/// re-seeding so the next read fetches fresh rows.
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/// </summary>
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public static void ResetLevelCurveCache() => _curveCache = null;
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}
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