Files
SVSimServer/SVSim.Database/Migrations/20260609132350_AddTutorialPresentEntries.cs
gamer147 998402ebc3 refactor(tutorial-presents): promote static catalogue to seed-driven TutorialPresentEntries table
The five tutorial gifts every fresh viewer is given at signup used to live as a
static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the
seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required
a code change + rebuild instead of a JSON edit + bootstrap re-run.

Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into
a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite,
mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table
at signup and projects each row into a ViewerPresent with Source="tutorial".

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-09 09:53:10 -04:00

38 lines
1.4 KiB
C#

using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace SVSim.Database.Migrations
{
/// <inheritdoc />
public partial class AddTutorialPresentEntries : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "TutorialPresentEntries",
columns: table => new
{
PresentId = table.Column<string>(type: "character varying(64)", maxLength: 64, nullable: false),
RewardType = table.Column<int>(type: "integer", nullable: false),
RewardDetailId = table.Column<long>(type: "bigint", nullable: false),
RewardCount = table.Column<long>(type: "bigint", nullable: false),
ItemType = table.Column<int>(type: "integer", nullable: true),
Message = table.Column<string>(type: "text", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_TutorialPresentEntries", x => x.PresentId);
});
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "TutorialPresentEntries");
}
}
}