The five tutorial gifts every fresh viewer is given at signup used to live as a static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required a code change + rebuild instead of a JSON edit + bootstrap re-run. Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite, mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table at signup and projects each row into a ViewerPresent with Source="tutorial". Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace SVSim.Database.Migrations
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{
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/// <inheritdoc />
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public partial class AddTutorialPresentEntries : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "TutorialPresentEntries",
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columns: table => new
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{
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PresentId = table.Column<string>(type: "character varying(64)", maxLength: 64, nullable: false),
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RewardType = table.Column<int>(type: "integer", nullable: false),
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RewardDetailId = table.Column<long>(type: "bigint", nullable: false),
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RewardCount = table.Column<long>(type: "bigint", nullable: false),
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ItemType = table.Column<int>(type: "integer", nullable: true),
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Message = table.Column<string>(type: "text", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_TutorialPresentEntries", x => x.PresentId);
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});
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "TutorialPresentEntries");
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}
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}
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}
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