Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
41 lines
962 B
C#
41 lines
962 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class SimulationResult
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{
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public AIVirtualActionInfo FirstActionInfo;
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public AIVirtualField BestResultField;
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public List<AIVirtualActionInfo> ActionSequence;
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public int MinActionLengthOfLethal;
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public float MaxFieldValue { get; set; }
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public float MaxFieldValueAtSelfTurnEnd { get; set; }
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public float MaxFieldValueFirstSkill { get; set; }
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public AISelectedTargetInfoSet SelectedTargets { get; set; }
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public bool IsLethalPlan { get; set; }
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public bool IsRecentlyUpdated { get; set; }
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public SimulationResult()
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{
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MaxFieldValue = float.MinValue;
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MaxFieldValueAtSelfTurnEnd = float.MinValue;
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FirstActionInfo = null;
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BestResultField = null;
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ActionSequence = null;
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MaxFieldValueFirstSkill = float.MinValue;
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SelectedTargets = null;
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IsLethalPlan = false;
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MinActionLengthOfLethal = int.MaxValue;
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IsRecentlyUpdated = false;
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}
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}
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