Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CardKeyWordCommonCache.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

43 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class CardKeyWordCommonCache
{
private Dictionary<int, IList<string>> _keyWordCache = new Dictionary<int, IList<string>>();
private Dictionary<string, IList<int>> _keywordCardListCache = new Dictionary<string, IList<int>>();
public IList<int> GetCardListFromKeyWord(string keyWord)
{
if (_keywordCardListCache.TryGetValue(keyWord, out var value))
{
return value;
}
List<int> cardIdsInDesc = BattleKeywordInfoListMgr.GetCardIdsInDesc(Data.Master.BattleKeyWordDic[keyWord]);
_keywordCardListCache[keyWord] = cardIdsInDesc;
return cardIdsInDesc;
}
public IList<string> GetCloneList(CardParameter param)
{
return new List<string>(Get(param));
}
public void CacheKeyWord(CardParameter param)
{
Get(param);
}
private IList<string> Get(CardParameter param)
{
if (_keyWordCache.TryGetValue(param.CardId, out var value))
{
return value;
}
IList<string> keywords = BattleKeywordInfoListMgr.GetKeywords(param);
_keyWordCache[param.CardId] = keywords;
return keywords;
}
}