Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard.Scripts.Network.Data.TableData.Ranking;
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public class RankingPeriodList : HeaderData
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{
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public List<RankingPeriod> Master { get; private set; }
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public List<RankingPeriod> RankMatchClass { get; private set; }
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public List<RankingPeriod> TwoPick { get; private set; }
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public List<RankingPeriod> Sealed { get; private set; }
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public List<RankingPeriod> CrossoverMasterPoint { get; private set; }
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public List<RankingPeriod> CrossoverClassWin { get; private set; }
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public RankingPeriodList(JsonData data)
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{
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Master = ToPeriodList(data["master_point"]);
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RankMatchClass = ToPeriodList(data["rank_match"]);
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TwoPick = ToPeriodList(data["two_pick"]);
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Sealed = ToPeriodList(data["sealed"]);
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if (data.TryGetValue("crossover_master_point", out var value))
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{
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CrossoverMasterPoint = ToPeriodList(value);
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}
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if (data.TryGetValue("crossover_rank_match", out var value2))
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{
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CrossoverClassWin = ToPeriodList(value2);
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}
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}
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private static List<RankingPeriod> ToPeriodList(JsonData data)
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{
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List<RankingPeriod> list = new List<RankingPeriod>();
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foreach (JsonData item in (IEnumerable)data)
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{
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list.Add(new RankingPeriod(item));
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}
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return list;
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}
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}
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