Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Card.InnerOptions/PlayerCardInnerOptions.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

41 lines
959 B
C#

using Wizard.Battle.View;
namespace Wizard.Battle.Card.InnerOptions;
public class PlayerCardInnerOptions : CardInnerOptionsBase
{
public override bool CheckMovable(IBattlePlayerView selfPlayerBattleView, IBattleCardView selfBattleCardView, bool isOnDraw, bool isSkipSelecting, bool isRecording)
{
if (selfPlayerBattleView == null)
{
return false;
}
if (!base.CheckMovable(selfPlayerBattleView, selfBattleCardView, isOnDraw, isSkipSelecting, isRecording))
{
return false;
}
if (isRecording)
{
return true;
}
BattlePlayerView battlePlayerView = (BattlePlayerView)selfPlayerBattleView;
if (battlePlayerView.IsSelecting && !isSkipSelecting)
{
return false;
}
if (battlePlayerView.IsMoving())
{
return false;
}
if (isOnDraw)
{
return false;
}
if (selfPlayerBattleView.PlayQueueView.IsCardInQueue(selfBattleCardView))
{
return false;
}
return true;
}
}