31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
namespace SVSim.Database.Models.Config;
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/// <summary>
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/// Take Two run mechanics: rarity weights, class/neutral mix, per-battle XP, season ids,
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/// allowed-class allow-list. The pool's set scoping lives on <see cref="ChallengeConfig"/>;
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/// this section is purely mechanics + the reward-schedule/challenge ids stamped on each run.
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/// </summary>
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[ConfigSection("ArenaTwoPick")]
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public class ArenaTwoPickConfig
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{
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public int RewardScheduleId { get; set; } = 1;
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public int ChallengeId { get; set; } = 1;
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public int MaxLosses { get; set; } = 2;
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public int ClassXpPerBattle { get; set; } = 100;
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public int SpotPointsPerBattle { get; set; } = 10;
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public double LegendaryRate { get; set; } = 0.06;
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public double GoldRate { get; set; } = 0.17;
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public double SilverRate { get; set; } = 0.33;
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public double BronzeRate { get; set; } = 0.44;
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public double NeutralMixRate { get; set; } = 0.25;
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public List<int> AllowedClassIds { get; set; } = new();
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public static ArenaTwoPickConfig ShippedDefaults() => new()
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{
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AllowedClassIds = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8 },
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};
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}
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