Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIBarrierInfoCollection.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

225 lines
4.8 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIBarrierInfoCollection
{
private int _shieldAllCount;
private int _shieldAttackCount;
private int _shieldSpellCount;
private int _shieldSkillCount;
public List<AIBarrierInfoBase> BarrierList { get; private set; }
public bool HasBarrier
{
get
{
if (BarrierList != null)
{
return BarrierList.Count > 0;
}
return false;
}
}
public int BarrierCount
{
get
{
if (BarrierList == null)
{
return 0;
}
return BarrierList.Count;
}
}
public bool HasShieldAll => _shieldAllCount > 0;
public bool HasShieldAttack => _shieldAttackCount > 0;
public bool HasShieldSpell
{
get
{
if (_shieldSpellCount <= 0)
{
return HasShieldSkill;
}
return true;
}
}
public bool HasShieldSkill => _shieldSkillCount > 0;
public AIBarrierInfoCollection Clone()
{
AIBarrierInfoCollection aIBarrierInfoCollection = new AIBarrierInfoCollection();
if (HasBarrier)
{
for (int i = 0; i < BarrierList.Count; i++)
{
aIBarrierInfoCollection.AddBarrierInfo(BarrierList[i].Clone());
}
}
return aIBarrierInfoCollection;
}
public AIBarrierInfoCollection GetInheritanceForNewVirtualField()
{
AIBarrierInfoCollection aIBarrierInfoCollection = new AIBarrierInfoCollection();
if (HasBarrier)
{
for (int i = 0; i < BarrierList.Count; i++)
{
AIBarrierInfoBase barrierInfo = BarrierList[i];
aIBarrierInfoCollection.AddBarrierInfo(barrierInfo);
}
}
return aIBarrierInfoCollection;
}
public void GetBarrierInfoFromPreviousField(AIBarrierInfoCollection previousBarrierCollection)
{
if (HasBarrier)
{
for (int num = BarrierList.Count - 1; num >= 0; num--)
{
_ = BarrierList[num];
BarrierList.RemoveAt(num);
}
}
if (previousBarrierCollection.HasBarrier)
{
for (int i = 0; i < previousBarrierCollection.BarrierList.Count; i++)
{
AddBarrierInfo(previousBarrierCollection.BarrierList[i].Clone());
}
}
}
public ulong GetHash()
{
ulong num = 0uL;
if (!HasBarrier)
{
return num;
}
for (int i = 0; i < BarrierList.Count; i++)
{
num += BarrierList[i].Hash;
}
return num;
}
public void AddBarrierInfo(AIBarrierInfoBase barrierInfo)
{
BarrierList = AIParamQuery.AddElementToList(barrierInfo, BarrierList);
IncrementHasShieldCount(barrierInfo);
}
public void DepriveAllBarrierOfOneTiming(AIBarrierStopTiming timing)
{
if (!HasBarrier)
{
return;
}
for (int num = BarrierList.Count - 1; num >= 0; num--)
{
AIBarrierInfoBase aIBarrierInfoBase = BarrierList[num];
if (aIBarrierInfoBase.IsMatchingStopTiming(timing))
{
BarrierList.RemoveAt(num);
DecrementHasShieldCount(aIBarrierInfoBase);
}
}
}
public void DepriveCertainBarrier(ulong depriveShieldHash, AIBarrierStopTiming timing)
{
if (!HasBarrier)
{
return;
}
for (int num = BarrierList.Count - 1; num >= 0; num--)
{
AIBarrierInfoBase aIBarrierInfoBase = BarrierList[num];
if (aIBarrierInfoBase.Hash == depriveShieldHash && aIBarrierInfoBase.IsMatchingStopTiming(timing))
{
BarrierList.RemoveAt(num);
DecrementHasShieldCount(aIBarrierInfoBase);
break;
}
}
}
private bool HasDuplicateBarrier(AIBarrierType barrierType, AIDamageType damageType, int barrierAmount)
{
if (BarrierList == null || BarrierList.Count <= 0)
{
return false;
}
for (int i = 0; i < BarrierList.Count; i++)
{
if (BarrierList[i].IsDuplicate(barrierType, damageType, barrierAmount))
{
return true;
}
}
return false;
}
public int CalcDamageAmount(AIVirtualCard owner, int damage, bool isSkillDamage, bool isSpellDamage)
{
if (BarrierList == null || BarrierList.Count <= 0)
{
return damage;
}
int num = damage;
for (int i = 0; i < BarrierList.Count; i++)
{
num = BarrierList[i].GetDamageAmount(owner, num, isSkillDamage, isSpellDamage);
}
return num;
}
private void IncrementHasShieldCount(AIBarrierInfoBase appendInfo)
{
if (appendInfo != null && appendInfo.IsShield())
{
AppendShieldCount(appendInfo.DamageType, 1);
}
}
private void DecrementHasShieldCount(AIBarrierInfoBase removedInfo)
{
if (removedInfo != null && removedInfo.IsShield())
{
AppendShieldCount(removedInfo.DamageType, -1);
}
}
private void AppendShieldCount(AIDamageType type, int appendValue)
{
switch (type)
{
case AIDamageType.All:
_shieldAllCount += appendValue;
break;
case AIDamageType.Attack:
_shieldAttackCount += appendValue;
break;
case AIDamageType.Spell:
_shieldSpellCount += appendValue;
break;
case AIDamageType.Skill:
_shieldSkillCount += appendValue;
break;
}
}
}