Files
SVSimServer/SVSim.BattleEngine/Engine/NotTurnEndToLoseChecker.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

36 lines
834 B
C#

using System;
using Cute;
public class NotTurnEndToLoseChecker : NetworkBattleIntervalCheckerBase
{
private NetworkBattleManagerBase networkBattleManager;
private const float NOT_TURNEND_TO_LOSE_INTERVAL = 125f;
public event Action OnNotTurnEndToLose;
public NotTurnEndToLoseChecker(NetworkBattleManagerBase manager)
{
networkBattleManager = manager;
}
public override void StopChecker()
{
if (!((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 125f))
{
base.StopChecker();
}
}
protected override void IntervalCheck()
{
base.IntervalCheck();
if (!networkBattleManager.disconnectToLoseChecker.IsDisconnect() && (float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 125f)
{
this.OnNotTurnEndToLose.Call();
InitTimer();
StopChecker();
}
}
}