Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
using System;
|
|
using Cute;
|
|
using UnityEngine;
|
|
|
|
namespace Wizard;
|
|
|
|
public class ChatSendReplayListUI
|
|
{
|
|
private const int DEPTH_REPLAY_SHARE_CONFIRM_DIALOG = 15;
|
|
|
|
private ChatReplayListDialog _prefabReplayShareDialog;
|
|
|
|
private ChatReplaySendConfirmDialog _prefabReplaySendConfirmDialog;
|
|
|
|
private Action<ReplayInfoItem> _onDecideReplay;
|
|
|
|
private DialogBase _dialogReplayList;
|
|
|
|
public ChatSendReplayListUI(ChatReplayListDialog prefabReplayShareDialog, ChatReplaySendConfirmDialog prefabReplaySendConfirmDialog, Action<ReplayInfoItem> onDecideDeck)
|
|
{
|
|
_prefabReplayShareDialog = prefabReplayShareDialog;
|
|
_prefabReplaySendConfirmDialog = prefabReplaySendConfirmDialog;
|
|
_onDecideReplay = onDecideDeck;
|
|
}
|
|
|
|
public void CreateReplayListDialog()
|
|
{
|
|
_dialogReplayList = UIManager.GetInstance().CreateDialogClose();
|
|
_dialogReplayList.SetSize(DialogBase.Size.XL);
|
|
_dialogReplayList.SetTitleLabel(Data.SystemText.Get("OtherTop_0033"));
|
|
_dialogReplayList.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
|
|
ChatReplayListDialog chatReplayListDialog = UnityEngine.Object.Instantiate(_prefabReplayShareDialog);
|
|
_dialogReplayList.SetObj(chatReplayListDialog.gameObject);
|
|
chatReplayListDialog.Init(Data.ReplayInfo.Items, CreateReplaySelectConfirmDialog);
|
|
}
|
|
|
|
private void CreateReplaySelectConfirmDialog(ReplayInfoItem infoItem)
|
|
{
|
|
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
|
|
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
|
|
dialogBase.SetTitleLabel(Data.SystemText.Get("Guild_Chat_0003"));
|
|
dialogBase.SetButtonText(Data.SystemText.Get("Guild_Chat_0026"));
|
|
dialogBase.SetPanelDepth(15);
|
|
ChatReplaySendConfirmDialog chatReplaySendConfirmDialog = UnityEngine.Object.Instantiate(_prefabReplaySendConfirmDialog);
|
|
dialogBase.SetObj(chatReplaySendConfirmDialog.gameObject);
|
|
chatReplaySendConfirmDialog.SetData(PlayerStaticData.UserName, PlayerStaticData.UserEmblemID, infoItem);
|
|
dialogBase.onPushButton1 = delegate
|
|
{
|
|
_onDecideReplay.Call(infoItem);
|
|
_dialogReplayList.Close();
|
|
};
|
|
}
|
|
}
|