Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
421 lines
10 KiB
C#
421 lines
10 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.Battle;
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namespace Wizard;
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public class AIParamQuery
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{
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private const float MAX_ADVANTAGE = 1000f;
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public EnemyAI enemyAI;
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public AIStyleQuery styleQuery;
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private int classID;
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private AI_LOGIC_LV logicLv = AI_LOGIC_LV.STRONG;
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private AIDeckAcccessor deck;
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public AIParamQuery(EnemyAI ai)
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{
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enemyAI = ai;
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}
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public void SetUp(AIStyleQuery _styleQuery)
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{
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styleQuery = _styleQuery;
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}
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public void SetDeck(int _classID, AI_LOGIC_LV _logicLv, AIDeckData _curDeck, AIDeckData _commonDic, AIDeckData _allyCommonDic)
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{
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classID = _classID;
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logicLv = _logicLv;
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deck = new AIDeckAcccessor(_curDeck, _commonDic, _allyCommonDic);
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}
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public AICardData SearchAICardData(AIVirtualCard card)
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{
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if (!card.IsLeader && deck != null)
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{
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return deck.SearchCardData(card.BaseId, card.IsAlly);
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}
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return null;
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}
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public int GetClassID()
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{
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return classID;
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}
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public AI_LOGIC_LV GetLogicLv()
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{
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return logicLv;
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}
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public bool IsEnabledTag(AIVirtualCard card, AIVirtualField field, AIPlayTagType type, List<int> playPtn, AISituationInfo situation)
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{
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int tagCount = GetTagCount(card);
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if (tagCount <= 0)
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{
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return false;
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}
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for (int i = 0; i < tagCount; i++)
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{
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AIPlayTag tag = GetTag(card, i);
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if (tag.Type == type && tag.CheckCondition(card, playPtn, card.SelfField, situation))
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{
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return true;
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}
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}
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return false;
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}
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public int GetTagCount(AIVirtualCard owner, AICardData data = null)
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{
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if (deck == null)
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{
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return 0;
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}
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AICardData aICardData = null;
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if (!owner.IsLeader)
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{
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aICardData = ((data == null) ? deck.SearchCardData(owner.BaseId, enemyAI.IsAllyCard(owner)) : data);
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}
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int num = 0;
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if (aICardData != null && aICardData.TagList != null && !owner.IsSkillLost)
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{
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if (owner.IsRobbedLastword)
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{
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for (int i = 0; i < aICardData.TagList.Count; i++)
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{
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if (!aICardData.TagList[i].IsLastwordTag())
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{
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num++;
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}
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}
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}
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else
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{
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num += aICardData.TagList.Count;
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}
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}
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return num;
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}
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public AIPlayTag GetTag(AIVirtualCard owner, int index, AICardData data = null)
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{
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AICardData aICardData = null;
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if (!owner.IsLeader)
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{
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aICardData = ((data == null) ? deck.SearchCardData(owner.BaseId, enemyAI.IsAllyCard(owner)) : data);
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}
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int num = 0;
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if (aICardData != null && aICardData.TagList != null && !owner.IsSkillLost)
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{
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if (owner.IsRobbedLastword)
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{
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for (int i = 0; i < aICardData.TagList.Count; i++)
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{
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if (!aICardData.TagList[i].IsLastwordTag())
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{
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if (num == index)
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{
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return aICardData.TagList[i];
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}
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num++;
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}
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}
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}
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else
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{
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num = aICardData.TagList.Count;
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if (aICardData.TagList.Count > index)
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{
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return aICardData.TagList[index];
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}
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}
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}
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return null;
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}
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public bool IsRobbedLastword(BattleCardBase card)
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{
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for (int i = 0; i < card.BuffInfoList.Count; i++)
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{
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BuffInfo buffInfo = card.BuffInfoList[i];
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if (buffInfo.PreviousOwner == null && buffInfo.SkillFrom is Skill_rob_skill)
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{
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return true;
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}
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}
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return false;
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}
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public float EvaluateBattlePlayerPair(AIVirtualField field, bool useStyle = true)
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{
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float num = 0f;
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for (int i = 0; i < field.AllyInplayCards.Count; i++)
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{
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AIVirtualCard aIVirtualCard = field.AllyInplayCards[i];
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if (!aIVirtualCard.IsDead && aIVirtualCard.IsOnField)
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{
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float num2 = aIVirtualCard.EvaluateValueOnField(EnemyAI.EmptyPlayPtn, null, useStyle);
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num += num2;
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}
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}
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for (int j = 0; j < field.EnemyInplayCards.Count; j++)
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{
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AIVirtualCard aIVirtualCard2 = field.EnemyInplayCards[j];
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if (!aIVirtualCard2.IsDead && aIVirtualCard2.IsOnField)
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{
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float num3 = aIVirtualCard2.EvaluateValueOnField(EnemyAI.EmptyPlayPtn, null, useStyle);
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num -= num3;
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}
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}
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return num;
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}
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public IEnumerable<BattleCardBase> RemoveDuplicatedCards(IEnumerable<BattleCardBase> targetCards, IEnumerable<BattleCardBase> filterCards)
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{
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if (!targetCards.IsNotNullOrEmpty() || !filterCards.IsNotNullOrEmpty())
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{
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yield break;
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}
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foreach (BattleCardBase targetCard in targetCards)
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{
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bool flag = false;
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foreach (BattleCardBase filterCard in filterCards)
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{
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if (filterCard != null && targetCard.IsPlayer == filterCard.IsPlayer && targetCard.Index == filterCard.Index)
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{
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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yield return targetCard;
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}
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}
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}
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public bool IsBanishSkill(SkillBase skill)
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{
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if (!(skill is Skill_banish) && !(skill is Skill_destroy) && !(skill is Skill_damage) && !(skill is Skill_return_card))
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{
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return skill is Skill_metamorphose;
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}
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return true;
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}
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public float CalcHandCardOverflowPenalty(AIVirtualField field, List<int> playPtn, float penalty, ref int dstHandCount)
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{
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float num = 0f;
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for (int i = 0; i < playPtn.Count; i++)
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{
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int index = playPtn[i];
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AIVirtualCard aIVirtualCard = field.AllyHandCards[index];
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int handPlusCount = aIVirtualCard.GetHandPlusCount(playPtn);
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_ = aIVirtualCard.IsSpell;
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dstHandCount--;
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dstHandCount += handPlusCount;
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if (dstHandCount > 9)
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{
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num += penalty * (float)(dstHandCount - 9);
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dstHandCount = 9;
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}
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}
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for (int j = 0; j < field.AllyInplayCards.Count; j++)
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{
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AIVirtualCard tagOwner = field.AllyInplayCards[j];
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dstHandCount += tagOwner.GetHandPlusCount(playPtn);
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}
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if (dstHandCount > 8)
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{
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num += penalty * (float)(dstHandCount - 8);
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}
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return num;
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}
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public List<BattleCardBase> GetEvoSelectCandidates(BattleCardBase evoCard, BattlePlayerPair pair)
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{
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List<SkillBase> list = evoCard.GetSelectTypeSkill(isEvolve: true).ToList();
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if (list.IsNotNullOrEmpty())
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{
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return GetSkillTargetsForEstimator(evoCard, list, pair);
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}
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return null;
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}
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public List<BattleCardBase> GetSkillTargetsForEstimator(BattleCardBase actCard, List<SkillBase> selectSkills, BattlePlayerPair pair)
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{
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List<BattleCardBase> list = new List<BattleCardBase>();
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for (int i = 0; i < selectSkills.Count; i++)
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{
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SkillBase skillBase = selectSkills[i];
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IEnumerable<BattleCardBase> burialSelectableCards = AIBurialRiteSimulationUtility.GetBurialSelectableCards(skillBase, actCard);
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if (burialSelectableCards.IsNotNullOrEmpty())
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{
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List<BattleCardBase> list2 = burialSelectableCards.ToList();
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for (int j = 0; j < list2.Count; j++)
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{
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BattleCardBase item = list2[j];
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if (!list.Contains(item))
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{
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list.Add(item);
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break;
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}
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}
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}
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IEnumerable<BattleCardBase> selectableCards = GetSelectableCards(skillBase, pair);
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if (!selectableCards.IsNotNullOrEmpty())
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{
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continue;
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}
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List<BattleCardBase> list3 = selectableCards.ToList();
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list3.AddRange(from c in GetSelectableCards(skillBase, pair, isSkipForceSelect: true)
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where !selectableCards.Contains(c)
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select c);
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int num = Mathf.Min(skillBase.GetSkillSelectCount(), list3.Count());
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for (int num2 = 0; num2 < num; num2++)
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{
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if (list3.Contains(pair.Opponent.Class) && !list.Contains(pair.Opponent.Class))
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{
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list.Add(pair.Opponent.Class);
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continue;
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}
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for (int num3 = 0; num3 < list3.Count; num3++)
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{
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BattleCardBase item2 = list3[num3];
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if (!list.Contains(item2))
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{
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list.Add(item2);
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break;
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}
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}
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}
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}
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return list;
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}
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public int CalcAllyUnitTotalDamage()
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{
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int num = 0;
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foreach (BattleCardBase inPlayCard in enemyAI.ALLY.InPlayCards)
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{
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if (inPlayCard.IsUnit)
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{
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int num2 = inPlayCard.MaxLife - inPlayCard.Life;
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num += num2;
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}
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}
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return num;
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}
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public int GetEnemyGuardiansCount()
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{
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int num = 0;
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foreach (BattleCardBase inPlayCard in enemyAI.OPPONENT.InPlayCards)
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{
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if (inPlayCard.SkillApplyInformation.IsGuard)
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{
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num++;
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}
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}
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return num;
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}
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public IEnumerable<BattleCardBase> GetSelectSkillTargetCandidates(BattleCardBase card, BattlePlayerReadOnlyInfoPair pair)
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{
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SkillBase actSkill = null;
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return ActionProcessor.GetSkillUserSelectableTargets(card.Skills, pair, ref actSkill);
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}
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public bool IsDestroyBeforeAttack(BattleCardBase card)
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{
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if (card.IsUnit)
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{
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return card.Skills.Any((SkillBase skill) => skill is Skill_destroy && skill.IsBeforAttackSkill);
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}
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return false;
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}
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public IEnumerable<IReadOnlyBattleCardInfo> GetBrokenAll(BattleCardBase card)
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{
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SkillTargetDestroyedCardListFilter skillTargetDestroyedCardListFilter = new SkillTargetDestroyedCardListFilter();
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SkillConditionCheckerOption option = new SkillConditionCheckerOption();
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IBattlePlayerReadOnlyInfo[] battlePlayerInfos = new IBattlePlayerReadOnlyInfo[1] { card.SelfBattlePlayer };
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return skillTargetDestroyedCardListFilter.Filtering(battlePlayerInfos, option);
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}
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public IEnumerable<BattleCardBase> GetSelectableCards(SkillBase skill, BattlePlayerPair pair, bool isSkipForceSelect = false)
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{
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if (skill.IsUserSelectType || skill.IsChoiceType)
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{
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SkillConditionCheckerOption option = new SkillConditionCheckerOption();
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return skill.GetSelectableCards(pair, option, isSkipForceSelect);
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}
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return new List<BattleCardBase>();
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}
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public static List<T> AddElementToList<T>(T element, List<T> container, bool isBlockDuplicate = false)
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{
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if (container == null)
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{
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container = new List<T>();
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}
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if (!isBlockDuplicate || !container.Contains(element))
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{
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container.Add(element);
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}
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return container;
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}
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public static List<T> AddRangeToList<T>(List<T> elements, List<T> container, bool isBlockDuplicate = false)
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{
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if (elements == null || elements.Count <= 0)
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{
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return container;
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}
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if (container == null)
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{
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container = new List<T>();
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}
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for (int i = 0; i < elements.Count; i++)
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{
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T item = elements[i];
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if (!isBlockDuplicate || !container.Contains(item))
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{
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container.Add(item);
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}
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}
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return container;
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}
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public static List<T> CloneList<T>(List<T> src)
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{
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if (src == null)
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{
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return null;
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}
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return new List<T>(src);
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}
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public static AIVirtualCard FindSameCardFromList<T>(AIVirtualCard origin, List<T> list) where T : AIVirtualCard
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{
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for (int i = 0; i < list.Count; i++)
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{
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AIVirtualCard aIVirtualCard = list[i];
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if (aIVirtualCard.IsSameCard(origin))
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{
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return aIVirtualCard;
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}
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}
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return null;
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}
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}
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