Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Resource/NullBattleResourceMgr.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

129 lines
2.6 KiB
C#

using System;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Resource;
public class NullBattleResourceMgr : IBattleResourceMgr
{
private static NullBattleResourceMgr m_instance;
public static NullBattleResourceMgr GetInstance()
{
if (m_instance == null)
{
m_instance = new NullBattleResourceMgr();
}
return m_instance;
}
private NullBattleResourceMgr()
{
}
public VfxBase LoadSleeveMaterial(long sleeveId, bool isPlayer)
{
return NullVfx.GetInstance();
}
public Material GetSleeveMaterial(bool isPlayer)
{
return null;
}
public VfxBase LoadAsset(string path, ResourcesManager.AssetLoadPathType pathType, Action action)
{
return NullVfx.GetInstance();
}
public VfxBase LoadAsset(string fullPath, Action action)
{
return NullVfx.GetInstance();
}
public VfxBase LoadCardImageMaterial(int cardId, bool isEvolution, bool isFollower)
{
return NullVfx.GetInstance();
}
public Material GetCardImageMaterial(int cardId, bool isEvolution, bool isFollower)
{
return null;
}
public VfxBase UnloadCardImageMaterial(int cardId, bool isEvolution, bool isFollower)
{
return NullVfx.GetInstance();
}
public VfxBase LoadEffectBattle(string objectFullPath, string objectPath, string sePath)
{
return NullVfx.GetInstance();
}
public void AddEffectBattleInfoDictionary(string objectPath, string sePath)
{
}
public void SetEffectBattleInfoDictionary(string objectPath, string objectFullPath)
{
}
public VfxBase DecrementEffectBattleRefCount(string objectPath)
{
return NullVfx.GetInstance();
}
public void UnloadEffectBattle()
{
}
public VfxBase LoadAndCreateEffectBattleInstance(string objectPath, EffectMgr.EngineType engineType, string sePath, Action<EffectBattle> loadEndCallback)
{
return NullVfx.GetInstance();
}
public void DestroyEffectBattleInstance(EffectBattle effectBattle)
{
}
public VfxBase LoadRerityMaterial(bool isHand, bool isSpell, int rarity, bool isChoiceBraveCard)
{
return NullVfx.GetInstance();
}
public Material GetRerityMaterial(bool isHand, bool isSpell, int rarity, bool isChoiceBraveCard)
{
return null;
}
public void LoadChoiceBraveCardMesh()
{
}
public Mesh GetChoiceBraveCardMesh(bool isLow)
{
return null;
}
public VfxBase LoadShardObject(string path, bool isAddUIContainer)
{
return NullVfx.GetInstance();
}
public GameObject GetSharedObject(string path)
{
return null;
}
public GameObject InstantiateSharedObject(string path)
{
return null;
}
public void Dispose()
{
}
}