Files
SVSimServer/SVSim.Database/Models/Config/GameCalendarConfig.cs
gamer147 a6b2c47b98 refactor(pack): migrate PackController to IGameCalendarService
Swaps all four DateTime.UtcNow.Date same-day checks in PackController for
_calendar.ResetReady() — daily-single open, /pack/info daily-single gate,
FreePacks /pack/info visibility, FreePacks /pack/open quota. Removes the
TODO(daily-reset) comments; ToDto promoted from static to instance so it
can see _calendar.

Also fills in GameCalendarConfig.ShippedDefaults() (required by the
[ConfigSection] discovery in SVSimDbContext.EnsureSeedDataAsync — bootstrap
throws without it).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-04 11:49:17 -04:00

21 lines
823 B
C#

namespace SVSim.Database.Models.Config;
/// <summary>
/// Reset boundaries for time-windowed game state (daily missions, daily-single packs,
/// login bonuses). All timestamps in the codebase are UTC; this config only shifts
/// where the day boundary falls.
/// </summary>
[ConfigSection("GameCalendar")]
public class GameCalendarConfig
{
/// <summary>
/// UTC hour (0-23) at which the daily reset occurs. Default 0 = midnight UTC.
/// Prod parity: 17 (= 02:00 JST). Changing the value at runtime is safe for the
/// ResetReady check but retroactively misaligns any DB rows keyed by DayKey /
/// WeekKey / MonthKey — treat as a startup constant in production.
/// </summary>
public int DailyResetUtcHour { get; set; } = 0;
public static GameCalendarConfig ShippedDefaults() => new();
}