Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/UIPageIndicator.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

46 lines
1.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class UIPageIndicator : UIBase
{
[SerializeField]
private UIGrid _gridParentObj;
[SerializeField]
private UIToggle _indicatorOriginal;
private List<UIToggle> _indicatorList = new List<UIToggle>();
private int _maxPageNum;
public void Init(int maxPageNum, int defaultPage = 1)
{
_maxPageNum = maxPageNum;
if (maxPageNum <= 1)
{
_gridParentObj.gameObject.SetActive(value: false);
}
else
{
for (int i = 0; i < maxPageNum; i++)
{
_indicatorList.Add(NGUITools.AddChild(_gridParentObj.gameObject, _indicatorOriginal.gameObject).GetComponent<UIToggle>());
}
_indicatorOriginal.gameObject.SetActive(value: false);
_gridParentObj.gameObject.SetActive(value: true);
_gridParentObj.Reposition();
}
UpdateIndicator(defaultPage);
}
public void UpdateIndicator(int page)
{
if (page > 0 && _maxPageNum >= page && _indicatorList.Count > 0)
{
_indicatorList[page - 1].value = true;
}
}
}