Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIStyleKey.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

39 lines
666 B
C#

namespace Wizard;
public class AIStyleKey
{
public AICategory category;
public AIPolicyType policy;
public AIStyleKey(AICategory _category, AIPolicyType _policy)
{
category = _category;
policy = _policy;
}
public static bool operator ==(AIStyleKey lhs, AIStyleKey rhs)
{
if (lhs.category == rhs.category)
{
return lhs.policy == rhs.policy;
}
return false;
}
public static bool operator !=(AIStyleKey lhs, AIStyleKey rhs)
{
return !(lhs == rhs);
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}