Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Phase/MainPhase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

170 lines
5.3 KiB
C#

using System;
using UnityEngine;
using Wizard.Battle.Resource;
using Wizard.Battle.Touch;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public class MainPhase : IPhase
{
protected readonly BattleManagerBase _battleManager;
protected readonly BattlePlayer _battlePlayer;
protected readonly BattleEnemy _battleEnemy;
private readonly TouchControl _touchControl;
protected readonly GameObject _menuButton;
private readonly IBattleResourceMgr _battleResourceMgr;
private readonly BattleLogManager _battleLogManager;
private readonly GameObject _battery;
protected bool _enableTouch;
private CanNotTouchCardVfx _canNotTouchCardVfx;
private readonly Func<OperateMgr> _getOperateMgr;
private OperateMgr OperateMgr => _getOperateMgr();
public MainPhase(BattleManagerBase battleManager, BattleLogManager logManager)
{
_battleManager = battleManager;
_battlePlayer = battleManager.BattlePlayer;
_battleEnemy = battleManager.BattleEnemy;
_touchControl = battleManager.TouchControl;
_menuButton = battleManager.MenuButtonObject;
_getOperateMgr = () => battleManager.OperateMgr;
_battleResourceMgr = battleManager.BattleResourceMgr;
_battleLogManager = logManager;
_battery = battleManager.BattleUIContainer.Battery;
}
public virtual VfxBase Setup()
{
ParallelVfxPlayer parallelVfxPlayer = CreateUpdateBattlePlayersVfx();
parallelVfxPlayer.Register(InstantVfx.Create(delegate
{
if (!_battleManager.IsBattleEnd)
{
if (_menuButton != null)
{
_menuButton.SetActive(value: true);
}
_battleLogManager.SetActiveShowButton(isActive: true);
}
}));
return SequentialVfxPlayer.Create(parallelVfxPlayer, InstantVfx.Create(delegate
{
_enableTouch = true;
}));
}
public VfxWith<IPhase> Update(float dt)
{
if (_enableTouch)
{
return new VfxWith<IPhase>(_touchControl.Update(dt), null);
}
return new VfxWith<IPhase>(NullVfx.GetInstance(), null);
}
public virtual VfxBase Teardown()
{
_battleManager.VfxMgr.RegisterImmediateVfx(new CanNotTouchCardVfx());
_menuButton.SetActive(value: false);
_battlePlayer.PlayerBattleView.HideTurnEndButton();
_battleLogManager.HideLog();
_battleLogManager.SetActiveShowButton(isActive: false);
OperateMgr.AllClearBattleView();
_enableTouch = false;
_battlePlayer.ClassInformationUIController.HideInfomation();
_battleEnemy.ClassInformationUIController.HideInfomation();
_battery.SetActive(value: false);
_battlePlayer.StatusPanelControl.HideStatusPanelAlways();
_battleEnemy.StatusPanelControl.HideStatusPanelAlways();
if (_battleManager is NewReplayBattleMgr)
{
(_battleManager as NewReplayBattleMgr).SetActiveMoveTurnButton(isActive: false);
}
_battleManager.FinishBattle();
return ParallelVfxPlayer.Create(new ThinkIconHideVfx(_battleResourceMgr), new EmotionHideMessageVfx(_battleResourceMgr), (_touchControl._touchProcessor == null) ? NullVfx.GetInstance() : _touchControl._touchProcessor.End().Vfx, InstantVfx.Create(delegate
{
if (UIManager.GetInstance().NowOpenDialog != null)
{
UIManager.GetInstance().NowOpenDialog.Close();
}
}), InstantVfx.Create(_battlePlayer.PlayerEmotion.CancelShowButtons), _battlePlayer.PlayerEmotion.HideButtons());
}
public void Pause()
{
bool isSelecting = _battlePlayer.PlayerBattleView.IsSelecting;
if (isSelecting)
{
_battlePlayer.BattleMgr.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
SetTouchable(enable: false);
}));
}
_battlePlayer.PlayerBattleView.DragArrowStop(BattleManagerBase.GetIns());
_battlePlayer.PlayerBattleView.ReleaseLockOnTarget();
BattleCardBase hitCard = _touchControl._hitCard;
if (hitCard != null && hitCard.IsOnMove)
{
_touchControl.StopMovingHandCard(hitCard);
}
ResetInput();
if (isSelecting)
{
_battlePlayer.BattleMgr.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
SetTouchable(enable: true);
}));
}
}
protected virtual void ResetInput()
{
_touchControl.Exit();
_battlePlayer.BattleMgr.VfxMgr.RegisterSequentialVfx(_touchControl.ForceEndTouchProcessor());
if (_battlePlayer.IsSelfTurn && !_battlePlayer.PlayerBattleView.IsEvolutionVfx)
{
_battlePlayer.PlayerBattleView.TurnEndButtonUI.ShowBtn(_battlePlayer.PlayerBattleView.CanPlayerEndTurnImmediately);
}
}
protected ParallelVfxPlayer CreateUpdateBattlePlayersVfx()
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(ParallelVfxPlayer.Create(_battlePlayer.CreateUpdateDeckCountLabelVfx(), _battleEnemy.CreateUpdateDeckCountLabelVfx()));
parallelVfxPlayer.Register(_battlePlayer.StartBattleMainView());
parallelVfxPlayer.Register(_battleEnemy.StartBattleMainView());
return parallelVfxPlayer;
}
protected virtual void SetTouchable(bool enable)
{
if (enable && _canNotTouchCardVfx == null)
{
bool isUpdateHandCardsPlayability = true;
if (GameMgr.GetIns().IsWatchBattle)
{
isUpdateHandCardsPlayability = !(BattleManagerBase.GetIns() as NetworkBattleManagerBase).IsSkillSelectTiming;
}
_canNotTouchCardVfx = new CanNotTouchCardVfx(isUpdateHandCardsPlayability);
}
else if (_canNotTouchCardVfx != null)
{
_canNotTouchCardVfx.End();
_canNotTouchCardVfx = null;
}
}
}