Files
SVSimServer/SVSim.EmulatedEntrypoint/Controllers/AchievementController.cs
gamer147 5693ec0302 feat(missions): /load/index materializes viewer mission/achievement state
EnsureCurrentAsync now takes viewerId (was Viewer), so it works with
LoadController's AsNoTracking-loaded detached viewers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:45:31 -04:00

134 lines
4.8 KiB
C#

using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.Mission;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
using SVSim.EmulatedEntrypoint.Services;
namespace SVSim.EmulatedEntrypoint.Controllers;
/// <summary>
/// /achievement/* — claim achievement rewards. Wire shape mirrors AchievementReceiveRewardTask.cs.
/// </summary>
[Route("achievement")]
public class AchievementController : SVSimController
{
private const int FailureResultCode = 2;
private readonly SVSimDbContext _db;
private readonly IMissionCatalogRepository _catalog;
private readonly IViewerMissionStateService _state;
private readonly IMissionAssembler _assembler;
private readonly RewardGrantService _grantService;
public AchievementController(
SVSimDbContext db,
IMissionCatalogRepository catalog,
IViewerMissionStateService state,
IMissionAssembler assembler,
RewardGrantService grantService)
{
_db = db;
_catalog = catalog;
_state = state;
_assembler = assembler;
_grantService = grantService;
}
[HttpPost("receive_reward")]
public async Task<IActionResult> ReceiveReward(
AchievementReceiveRewardRequest request, CancellationToken ct)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
// Load viewer with all the collections RewardGrantService may need to mutate.
var viewer = await _db.Viewers
.Include(v => v.MissionData)
.Include(v => v.Currency)
.Include(v => v.Cards)
.Include(v => v.Items)
.Include(v => v.Sleeves)
.Include(v => v.Emblems)
.Include(v => v.Degrees)
.Include(v => v.LeaderSkins)
.Include(v => v.MyPageBackgrounds)
.AsSplitQuery()
.FirstAsync(v => v.Id == viewerId, ct);
await _state.EnsureCurrentAsync(viewer.Id, ct);
await _db.SaveChangesAsync(ct);
// Re-read viewer's achievement for this type after state-service materialization.
var ach = await _db.ViewerAchievements
.FirstOrDefaultAsync(a => a.ViewerId == viewerId && a.AchievementType == request.AchievementType, ct);
if (ach is null || ach.Level != request.Level)
{
return Ok(new { result_code = FailureResultCode });
}
var catalogRow = await _catalog.GetAchievementAsync(request.AchievementType, request.Level, ct);
if (catalogRow is null)
{
return Ok(new { result_code = FailureResultCode });
}
// Grant via the canonical RewardGrantService primitive.
var granted = await _grantService.ApplyAsync(
viewer,
(UserGoodsType)catalogRow.RewardType,
catalogRow.RewardDetailId,
catalogRow.RewardNumber,
ct);
// Advance viewer's level by 1. If no catalog row exists at the new level (i.e. just
// claimed the highest captured tier), max_level on the wire stays the same and the
// UI shows "claimed at max" until catalog grows.
ach.Level += 1;
var maxLevelByType = await _catalog.GetMaxLevelByAchievementTypeAsync(ct);
if (maxLevelByType.TryGetValue(request.AchievementType, out int maxLevel)
&& ach.Level > maxLevel)
{
ach.AchievementStatus = 2;
}
else
{
ach.AchievementStatus = 0;
}
ach.NowAchievedLevel = request.Level;
await _db.SaveChangesAsync(ct);
var dto = await _assembler.BuildAsync(viewer, ct);
var resp = new AchievementReceiveRewardResponse
{
UserMissionList = dto.UserMissionList,
UserAchievementList = dto.UserAchievementList,
BattlePassMonthlyMission = dto.BattlePassMonthlyMission,
IsChangeMission = dto.IsChangeMission,
CanChangeMissionTime = dto.CanChangeMissionTime,
IsChangeReceiveType = dto.IsChangeReceiveType,
CanChangeReceiveTypeTime = dto.CanChangeReceiveTypeTime,
MissionReceiveType = dto.MissionReceiveType,
RewardList = granted.Select(g => new RewardGrantDto
{
RewardType = g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
}).ToList(),
TotalReceiveCountList = granted.Select(g => new TotalReceiveCountDto
{
RewardType = g.RewardType,
RewardDetailId = g.RewardId,
RewardCount = g.RewardNum,
ItemType = 0,
IsUsable = true,
}).ToList(),
};
return Ok(resp);
}
}