Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIVirtualFieldRollBackBasicProcessor.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

40 lines
1.4 KiB
C#

namespace Wizard;
public class AIVirtualFieldRollBackBasicProcessor
{
protected AIVirtualField _field;
private readonly AIVirtualFieldRollBackRecord _startRollBackRecord;
public AIVirtualFieldRollBackBasicProcessor(AIVirtualField targetField)
{
_field = targetField;
_startRollBackRecord = new AIVirtualFieldRollBackRecord(targetField);
}
public virtual void ResetVirtualFieldToStart()
{
RollBackFromOneRecord(_startRollBackRecord);
}
protected void RollBackFromOneRecord(AIVirtualFieldRollBackRecord record)
{
for (int i = 0; i < _field.CardListSet.AllReferableCards.Count; i++)
{
AIVirtualCard aIVirtualCard = _field.CardListSet.AllReferableCards[i];
AIVirtualFieldRollBackRecord.CardParamRecord record2 = record.CardRecordList[i];
aIVirtualCard.RollBackFromOneRecord(record2);
}
_field.VirtualCemetery.RollBackFromOneRecord(record.Cemetery);
_field.PlayedCardContainer.RollBackFromOneRecord(record.PlayedCardContainer);
_field.IsNoInstantAttack = record.IsNotInstantAttack;
_field.AllyNecromancedCountInGame = record.AllyNecromancedCountInGame;
int num = _field.AllyGameAddUpdateDeckCards.Count - record.AllyAddedDeckCountInGame;
if (0 < num)
{
_field.AllyGameAddUpdateDeckCards.RemoveRange(record.AllyAddedDeckCountInGame, num);
}
_field.SummonedCardContainer.RollBackSummonedCard(record.AllySummonedCardCount);
}
}