Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
19 lines
481 B
C#
19 lines
481 B
C#
using System;
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namespace Wizard;
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public class AIAttachPlayerBattleEventCache
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{
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public Action<BattleCardBase, BattlePlayerBase.CEMETERY_TYPE, bool, SkillBase> AllyAddCemeteryEvent;
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public Action<BattleCardBase, BattlePlayerBase.CEMETERY_TYPE, bool, SkillBase> OpponentAddCemeteryEvent;
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public Action OpponentTurnStartCompleteEvent;
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public Action AllyTurnStartCompleteEvent;
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public Action AllySelfTurnEndEvent;
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public Action OpponentSelfTurnEndEvent;
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}
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