Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_pp_modifier.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

148 lines
5.3 KiB
C#

using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_pp_modifier : SkillBase
{
public static readonly int PP_NONE = -1;
protected int _decreaseTurnPp = PP_NONE;
public Skill_pp_modifier(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_pptotal, 0);
int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_pptotal, PP_NONE);
int num3 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_pp, 0);
int num4 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_pp, PP_NONE);
int num5 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_pp, PP_NONE);
_decreaseTurnPp = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.decrease_turn_pp, PP_NONE);
bool isBattleLog = IsBattleLog;
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
BattleManagerBase ins = BattleManagerBase.GetIns();
foreach (BattleCardBase targetCard in parameter.targetCards)
{
BattleCardBase battleCardBase = targetCard;
BattlePlayerBase selfBattlePlayer = battleCardBase.SelfBattlePlayer;
int ppTotal = battleCardBase.SelfBattlePlayer.PpTotal;
int pp = battleCardBase.SelfBattlePlayer.Pp;
if (num != 0)
{
selfBattlePlayer.AddPpTotal(num, isUpdatePp: false, parameter.skillProcessor, base.SkillPrm.ownerCard, bySkill: true);
parallelVfxPlayer.Register(new PpIncreaseVfx(selfBattlePlayer, ppTotal, selfBattlePlayer.PpTotal));
}
else if (num2 != PP_NONE)
{
base.SkillPrm.selfBattlePlayer.SetPpTotal(num2, isUpdatePp: false, parameter.skillProcessor);
parallelVfxPlayer.Register(new PpIncreaseVfx(selfBattlePlayer, pp, selfBattlePlayer.Pp));
}
if (num3 != 0)
{
AddPp(selfBattlePlayer, num3);
targetCard.SkillApplyInformation.AddPp(num3, ins.CurrentTurn, ins.BattlePlayer.IsSelfTurn);
selfBattlePlayer.StartSkillWhenPpHealing(parameter.skillProcessor);
}
else if (num4 > PP_NONE)
{
AddPp(selfBattlePlayer, -num4);
selfBattlePlayer.AddGameUsedPp(num4);
}
else if (num5 != PP_NONE)
{
SetPp(selfBattlePlayer, num5);
}
if (_decreaseTurnPp != PP_NONE)
{
BuffInfo buffInfo = AddBuffInfoIfNeeded(battleCardBase);
BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, _decreaseTurnPp, "", null, 0L);
base.buffInfoContainer.Add(buffInfoContainer);
battleCardBase.SkillApplyInformation.GiveDecreaseTurnStartPP(_decreaseTurnPp);
SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer);
}
parallelVfxPlayer.Register(new PpChangeVfx(selfBattlePlayer));
int ppTotal2 = selfBattlePlayer.PpTotal;
int pp2 = selfBattlePlayer.Pp;
selfBattlePlayer.UpdateHandCardsPlayability();
if (isBattleLog)
{
if (ppTotal2 - ppTotal != 0 || num3 != 0)
{
bool flag = ppTotal2 - ppTotal != 0;
int changePP = (flag ? (ppTotal2 - ppTotal) : (pp2 - pp));
BattleLogManager.GetInstance().AddLogSkillChangePP(battleCardBase, changePP, ppTotal, flag, this);
}
else if (num4 > 0)
{
BattleLogManager.GetInstance().AddLogSkillChangePP(battleCardBase, -num4, ppTotal, isTotal: false, this);
}
}
}
if (isBattleLog && _decreaseTurnPp != PP_NONE)
{
BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.DecreaseTurnPP, _decreaseTurnPp);
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BuffInfoContainer item in buffInfoContainer)
{
VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveDecreaseTurnStartPP(item._intValue);
item._targetCard.RemoveBuffInfo(item._buffInfo);
if (item._targetCard.IsClass)
{
UpdateClassBuffIfActive(item._targetCard);
}
parallelVfxPlayer.Register(vfx);
}
buffInfoContainer.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
protected virtual void AddPp(BattlePlayerBase player, int add)
{
player.Pp += add;
if (player.Pp < 0)
{
player.Pp = 0;
}
else if (player.Pp > 10)
{
player.Pp = 10;
}
if (player.PpTotal < player.Pp)
{
player.Pp = player.PpTotal;
}
}
private void SetPp(BattlePlayerBase player, int set)
{
player.Pp = set;
if (player.PpTotal < player.Pp)
{
player.Pp = player.PpTotal;
}
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return card.SkillApplyInformation.ForceDepriveDecreaseTurnStartPP();
};
}
}